What Inventory Item do you have most of?

If you've been playing the game for any length of time you will have a sizeable Inventory. Some of the highlights in my Storage Bays;

Equipment: 1825 x Phaser Type 3
Component: 3902 x Spices (1 star)
Ship Schematics: 5006 x Prakesh (already maxed)
Starbase Component: 32767 x Nanopolymer (1 star)

Comments

  • Nanopolymer ★ 30887
    Dynamic Officer Training ★★★★★ 13630
    Transparent Aluminum ★★ 12968
    Advanced Tactical Training ★★★★ 11644
    Starfleet Commission: August 12, 2017
  • Do you use these items to replicate them to upgrade your crew?
  • Capt. ChaosCapt. Chaos ✭✭✭✭✭
    Trainers.
    xzg9ec4crvdo.jpg
  • Aside from trainers, schemes, starbase stuff... most of an actual game item is 7,745 0* spices.
    DB: Don't Bother. Even if they promise something, they won't deliver on it.

    Join the eXo|plosion today!

    Moderator, Star Trek Timelines Discord server

    Q: What does it cost to harpoon a whale?
    A: Denying a $25 DYS refund that they initially promised to give.
  • [7TW] UnkieB[7TW] UnkieB ✭✭✭✭✭
    Aside from trainers, schemes, starbase stuff... most of an actual game item is 7,745 0* spices.

    Mine is 12,273 basic alcohol followed by 7,786 basic spices.
  • 7123 basic spices

    If only there was a way to dump the contents of the cargo bay into space as easily as a crew member.

    There has to be a way to get rid of all this cheap spice and booze that keeps piling up. No one in my crew seems to like them. We tried feeding it into the replicator but it jammed up and started oozing a gray sludge (as they tend to do frequently on long voyages)
  • Dr. Creon (H31)Dr. Creon (H31) ✭✭✭✭
    edited November 10
    Nowhere near UnkieB's hoard but among equipment/ components only my highest is spices at 4381:

    7ylpnu68zcfj.png
  • Holoemitters.

    A big WOW, maybe you want to visitvisit our fleet for a week, or two? 😇

    (OK without joking, it's on time DB should enable a trading system, we all have things we can't use/ or don't need anymore/
    which others need and never get, including crew cards)
    Lla bugfree
  • Everyone knows the game has some 'old style' binary digit LIMITS?
    32,767 is a HARD limit; you cannot go higher ... burn them for replications if you can't use them so they don't go to waste.
  • to answer the question; of normal stuff - 1* Optronic Circuits; 947 ... missed them last time I culled

    Starbase Components ...
    ur8zlai9r15r.jpg
  • Aside from the usual replicator fodder (starbase material, trainers and schematics), there's this:

    r7bglik8zuqk.jpg

    Drinks are on me! :)
    Fleet: The United Federation of Pragmatists

    Our mission: Active game play, without taking things too seriously. The only requirements are 1) Be Nice, and 2) Play regularly. ZERO chatting/social requirements - we’re mainly in it for the Squad, Fleet and Starbase Rewards.

    We have a few openings left for like-minded Captains!
  • Capt. ChaosCapt. Chaos ✭✭✭✭✭
    Everyone knows the game has some 'old style' binary digit LIMITS?
    32,767 is a HARD limit; you cannot go higher ... burn them for replications if you can't use them so they don't go to waste.

    Haha, half my inventory goes to waste. I'd need 100 replications a day to put a dent in all the crap I could throw in the replicator.
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Everyone knows the game has some 'old style' binary digit LIMITS?
    32,767 is a HARD limit; you cannot go higher ... burn them for replications if you can't use them so they don't go to waste.

    I’m not really stressing over whether I can keep from hitting the limit on 3* and 5* trainers, nanopolymers, tritanium, transparent aluminum, and (one day) ship schematics. The effort to do so yields absolutely no return for me.

    Other than these usual suspects, my 8426 0* alcohols are leading my 6697 0* spices and 3919 1* optronic circuits for most common item.
  • If only there was a way to dump the contents of the cargo bay into space as easily as a crew member.

    Why don't you use these as replicator fuel to upgrade your crew or replicate your hard to get items such as holo-programs, medical chips?, text books?
  • Odo Marmarosa Odo Marmarosa ✭✭✭✭
    edited December 6
    If only there was a way to dump the contents of the cargo bay into space as easily as a crew member.

    Why don't you use these as replicator fuel to upgrade your crew or replicate your hard to get items such as holo-programs, medical chips?, text books?

    As I said in the second paragraph, the replicators jammed and starting oozing grey sludge.

    The problem is I, like most veteran players, am swamped with trainers, nanopolymer, rations, schematics...at this stage of the game any replication rate that consumes stuff faster than it comes in is unsubstaniable from a credit perspective. I am only held up by key bottleneck items and yes I know to replicate them.

    With alI these options to feed into the replicator, I use only Replicator Rations because energy in it's purest, freshest state is less likely to damage the delicate systems of our ship's replcators. My senior engineering staff has enough problems with the holodeck and sonic showers breaking all the time.

    If only there was another way besides replications to get rid of items...if we could only sell them or give them to the poor or light them on fire and laugh.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    If only there was a way to dump the contents of the cargo bay into space as easily as a crew member.

    Why don't you use these as replicator fuel to upgrade your crew or replicate your hard to get items such as holo-programs, medical chips?, text books?

    As I said in the second paragraph, the replicators jammed and starting oozing grey sludge.

    The problem is I, like most veteran players, am swamped with trainers, nanopolymer, rations, schematics...at this stage of the game any replication rate that consumes stuff faster than it comes in is unsubstaniable from a credit perspective. I am only held up by key bottleneck items and yes I know to replicate them.

    With alI these options to feed into the replicator, I use only Replicator Rations because energy in it's purest, freshest state is less likely to damage the delicate systems of our ship's replcators. My senior engineering staff has enough problems with the holodeck and sonic showers breaking all the time.

    If only there was another way besides replications to get rid of items...if we could only sell them or give them to the poor or light them on fire and laugh.

    The honor machine. Let me dump this stuff into the honor machine.7avovdp560o1.png
    gu32vk3vh9n2.png


  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    If only there was a way to dump the contents of the cargo bay into space as easily as a crew member.

    Why don't you use these as replicator fuel to upgrade your crew or replicate your hard to get items such as holo-programs, medical chips?, text books?

    As I said in the second paragraph, the replicators jammed and starting oozing grey sludge.

    The problem is I, like most veteran players, am swamped with trainers, nanopolymer, rations, schematics...at this stage of the game any replication rate that consumes stuff faster than it comes in is unsubstaniable from a credit perspective. I am only held up by key bottleneck items and yes I know to replicate them.

    With alI these options to feed into the replicator, I use only Replicator Rations because energy in it's purest, freshest state is less likely to damage the delicate systems of our ship's replcators. My senior engineering staff has enough problems with the holodeck and sonic showers breaking all the time.

    If only there was another way besides replications to get rid of items...if we could only sell them or give them to the poor or light them on fire and laugh.

    This, 100%. I have reached the overflow limit for 3* and 5* trainers, transparent aluminum, nanopolymers, and tritanium. I think I could build another level 10 Prakesh from my schematics library, as well as mid-level versions of several other ships. Never mind my equipment stores...

    I like Banjo’s honor converter idea (maybe call it “donating items to refugees or something), even if the conversion rates are stupidly poor.
  • Yes, make it able to convert useless items into honor!
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