Robai wrote: »
Also it would be nice if they make some Tales group, where you add SS to that group and those SS are removed from the big list, so that they won't appear in any other list (that is, can't be selected for AvA, BQ, AC, Adventures, etc.).
When selecting SS for Tales you can select SS from Tales group only.
Of course, you can can move SS from Tales group back to general list any time you want (unless those SS are in Tales atm).
The same idea would be for Adventures group.
For example, I'd like to move all SS that are lower than lvl 127 to Adventures group (during AvA I'd move some of them to AvA group).
And AvA group would be nice too.
For AvA also subgroups (or just several groups) would be nice too (let's call them SG1, SG2, SG3, SG4).
When sending attacks in AvA you should be able to select also SG1, SG2, SG3, SG4. This would be a quick way to select 32 SS. For example, when I want to send only 32 spies, not all 100 spies (I don't now a quick way to do that).
That should work also when changing regions, that is, you can select SG1, SG2, SG3, SG4 when adding SS to camps too. You should be able to remove one group too (currently I don't know how to remove just a selected group, because "remove all" removes all SS from that camp, not just selected type of SS).
Moving SS to groups would reduce some lag IMO.
yitamin wrote: »
I'm pretty sure that the order isn't random, it does what most of the rest of the game does. Any special order you see when you create a list lasts only as long as that sessions lasts, then the next time you load it, you get "inventory" order from then on. I can see how it might be irritating if you really like things in a different order but I've long since made my peace with the game's preferred order. At least it does something predictable if not preferred. Random really would **Chech'tluth**.
Zepp wrote: »
I understand probability, but I also have the worst luck... I once calculated it and I am 3 standard deviations below normal...
Zepp wrote: »
Overall the numbers average out. DB probably does not intentionally target specific players. That is not the same as saying that poor RNG design does not disproportionately affect some players more than others.