Oracle Phase Changelog & FAQs

Greetings Bannermen,

For the Oracle “blitz” phase, we temporarily will be changing many of the rules you have come to know in AvA. For an explanation of these changes, please refer to the Oracle Blog: https://www.disruptorbeam.com/blog/gota-oracle-phase-is-here. The changelog, below, will provide you with specific values and details.

CHANGELOG

Spoils
• There are no spoils for Oracle
• Knight to Kingsguard Spoils conversion recipes were extended to the Smuggler phase.
• Alliance Challenges will continue to use Kingsguard Spoils.

Number of Participants
• The maximum amount of participants per Alliance is raised from 100 to 5000 for this phase.
• This is intended to provide Alliances with more flexibility in terms of the Alliance make-up, and to allow for more-casual players to participate.

Action Changes
Actions have changed quite a bit (Victory Points, Effect of attacks, Values of attacks):
• All loss effects have been removed (other than wounds).
• Descriptions of actions have been changed to reflect their new effects.
• Action VP will not be dependent on Camp Health or Camp Silver levels.
• Spying on enemy camps only requires 1 Spy Point to gain all information: Spy Point information should remain available for an hour.
• Harmful Actions: Fight, Harass, Bribe, Sabotage, Steal. Winning attacks against Alliances that are nearer you in Alliance Rank (position on Leaderboard), with harmful actions, will award you with higher VP. (See “Proximity of Attacks” section, at the bottom of this post for more details).
• Helpful Actions: Aid, Barter, Swindle, Spy. Winning helpful action attacks will result in the same amount of VP, no matter their Alliance Rank. (See “Proximity of Attacks” section, at the bottom of this post for more details).
• Most references to “Silver” have been changed to “Morale”.
• Actions’ effects have been changed from previous phases, as shown in the Actions Table, below.

agbzfphjef76.png

Wounds
• Actions with VP Type “Variable” will result in a wound to the target if successful, or a wound to the attacker if unsuccessful. No actions with VP Type “Static” will wound the target, or attacker, with the exception of Spy, which will not wound the target if successful, but will wound the attacker if unsuccessful.

Action Speed
• Actions will have a base cooldown of 30 minutes.
• Speed gear limit is reduced from 70% to 33% (meaning that the shortest waves will put your Sworn Swords on cooldown for 20 minutes).

Camp Information
• Camps will not accept silver contributions for Camp Health or Morale (Silver in normal AvA Phases). Recovering health and Morale will require the appropriate actions from the table above
• Most references to “Silver” have been changed to “Morale”.
• Camp Level Max: 1
• Cost of upgrading to Camp Level 1 is reduced.
• Camp Health: 2,000,000
• Camp Morale: 2,000,000
• Garrison Limit: 400 per Camp (1200 per Region)
• Camp Upgrade VP: 100,000
• Camp Passive VP: 25,000 per 15 minutes (100,000 per hour). VP Timers will tick every 15 minutes for this phase; timer starts on camp completion per usual
• Known Issue: Upgrading camp to Max Level (Level 1 for Oracle) will not dismiss the Upgrade screen.
• Known Issue: Upgrading the last resource for your camp will not look like it has been contributed/donated, but the camp will show that it is being upgraded on the left, in the “dim” portion of the screen.

Camp Types
• Primary Camp Stat: 1000 at 100% Morale (Battle/Trade/Intrigue).
• Non-Primary Camp Stat: 800 each at 100% Morale (Battle/Trade/Intrigue).
• Removed effect of specialized camps (+Passive VP, +Silver Pool, +15% effect of actions).
• Garrison Points (GP) per Player: 40
• Removed effect of Temporary Talents for adding Garrison Points.
• Removed effect of Permanent Talents for adding Garrison Points.
• Gaining levels will not increase Garrison Points.

Sworn Swords
• The timer for replacing Sworn Swords has been reduced to 10 minutes.
• The cost for replacing Sworn Swords is removed (other than the time required).

Proximity of Attacks
• In the Oracle phase attacks will be broken into 2 groups: helpful and harmful.
Helpful attacks always award the same amount of VP on success, regardless of your target’s rank. This is to ensure Alliances are not punished for forming diplomatic relationships. Helpful attacks are: Aid, Barter, Swindle, Spy.
Harmful attacks will provide VP based on the rank of your target Alliance, relative to your own. Unlike previous phases, where players could expect the largest VP gains by attacking Alliances Rank 40 or higher than them, in Oracle this tactic will diminish your VP returns greatly. To maximize VP gains on Harmful actions you’ll want to attack as close to your Leaderboard Rank as possible, with the Alliance immediately above you providing the highest VP, followed closely by the Alliance immediately below you.
• To see a breakdown of how VP will be impacted, please see the chart below. The “Rank” column indicates the target Alliances rank relative to your own. For Example: If you are Rank 100, and attack Rank 99 (+1 Rank on the chart) with a Fight action, you will receive 150 VP if the attack is successful. If at Rank 100 you attack an Alliance at rank 90 you will earn 50 VP if the attack is successful. Successfully attacking an Alliances that is more than 10 ranks higher, or more than 10 ranks lower than your Alliance will always result in a VP reward of 50% of the Base VP value ( 0.5 VP modifier). Harmful Actions include: Fight, Harass, Bribe, Sabotage, Steal.
gl27gjfheemu.png

Superlative Titles
• We have recently updated the rewards system to better allow us to send all participating AvA players with any earned rewards following each phase.
• Oracle will be our first use of this improved system and Superlative winners can expect to receive their Titles later in the week following the end of the phase.

Character Experience Points (XP) in AvA
• In Oracle, every action you take during the phase, whether Battle, Trade or Intrigue, win or lose, you will be awarded a small amount of XP using the following formula: Phase XP CAP / (40 * Player’s GP) (NOTE: The base value of 40 will be used for Oracle only, to reflect its shorter duration. For all regular-duration phases, the base value will be 34).
• Your Phase XP is linked to your Character, so reincarnating will reset your Phase XP.
• After an action is resolved (no longer says Results Pending), viewing the Results for individual actions will display how much Character XP you’ve earned.
• In a normal (non-blitz) phase, your Fealty Talents that give Garrison Points will expedite your earning the Phase Max XP.
• The Phase XP bar will update once the cooldowns of your Sworn Swords have concluded.
The Phase XP is specific to the phase that you’ve earned that XP.
Gear and Tactics do not not currently have an effect on Character XP being earned.
The AvA displays have been updated to show you the amounts of Character XP you earn.

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For more details regarding XP in AvA, please read our recent blog: https://www.disruptorbeam.com/blog/2017/10/17/gota-character-experience-in-ava

General Changes
• War Targets/Leaderboards Screen - By default, we will have the “View Self” filter selected, instead of defaulting to the “Top” filter, so that you can view the Alliances with closer ranks to your own.
• The VP requirements for Threshold Rewards have been reduced to reflect the shortened duration of the phase.
• The How To (Help Screen) text changed to point to this forum instead.
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Comments

  • edited November 2017
    November 6 Changelog Update:

    • All participants who reach at least 100VP (first Threshold) of the Nov 7-9 Oracle Phase will be awarded the Title of "Surviving Oracle".
  • edited October 2017
    FAQs

    Hello Bannermen,

    As we prepare for the special event Oracle AvA phase, we want to share this ongoing list of FAQs. We will update this thread as we continue to discuss the phase with you and as we finalize its technical details. Additional questions, or requests for follow-up information, can be added to this thread and we’ll do our best to respond as quickly as possible.

    Is Oracle different from the previous “blitz” phase called Rogue?
    While Oracle has a lot of aspects in common with Rogue (low resource costs, one level camp, actual rewards), a number of significant changes and additions have been made. These include the ability to earn XP and Superlative Titles.

    Why are you running Oracle?
    First, Oracle will provide a new experience for Players, which we know many of you will find welcome. Second, like Rogue before it, Oracle will give us the opportunity to try out some significant gameplay changes that might improve AvA moving forward.

    Will our normal Alliance strategies work in Oracle?
    Expect normal AvA strategies to be less effective in Oracle. For that matter, re-running your Rogue strategy might not be very effective either. We recommend a close look at the Oracle Changelog and some long conversations in your Alliance to work out strategy.

    Why is Oracle being run Wednesday-Friday weekday (when it is harder for many players to participate)?
    Adjusting so many AvA elements at once, while exciting, means we need to have all backend team members on hand to monitor and handle any unforeseen issues that might arise.

    Are there rewards in Oracle?
    Yes, the Regional Titles will be offered, along with (new) Superlative Titles. Additionally, Alliance and personal threshold rewards will be available, as usual. We will adjust the personal threshold levels to be achievable within the 48 hour phase.

    Who should play Oracle?
    As many Alliance members as possible who possess the thirst for Adventure and a love of AvA--as well as a desire to potentially earn Superlative TItles and XP!

    How did you decide what to change in AvA to make Oracle?
    Like Rogue before it, In making the changes for Oracle, we kept three goals in mind: Increase active (over more passive) gameplay, promote social interaction, and increase the need for strategic and tactical gameplay. We also evaluated the changes we made for Rogue and adjusted them as needed to better attain those goals above.

    How can we find out what specifically has been changed for Oracle?
    Please refer to the Oracle Changelog, which is part of this thread.

    Why are so many AvA elements changed for these blitz phases? Don't most experiments just adjust one thing?
    Oracle is experimental, but not actually a scientific experiment. Numerous elements will be changed simultaneously so we can offer the best possible experience for you. Besides, AvA elements are so interconnected, it is impossible to only change one or two things effectively.

    How will Talents work in Oracle?
    Each action will be adjusted with new values. The talents that applied to the old action will still apply to the new action.

    Will Tactics work in Oracle?
    Tactics will count up to an adjusted 33% speed gear cap.

    Will silver timers be reduced with passives every 15 minutes?
    There are no silver camp contributions this phase, so the silver timers are not applicable.

    Why are Passive VP timers set at 15 minutes?
    We increased their frequency to make it more challenging for Alliances who sometimes play ‘by the clock’. Four times an hour provides a more frequent update to VP, without too much strain on our back end servers.

    Keep in mind that the Passive VP timer will “tick” at the same time every hour, based on when the camp was built to level 1.

    NEW FAQs (As of October 30th)

    Why is the Alliance participant limit so high (5000 participants)?

    In setting the participation limit at 5000, we wanted to have effectively no limit on how many players could join in on Oracle. We expect that this will allow Alliances to bring in players that don’t regularly participate in AvA. This value by itself, however, doesn’t tell the full story. Here is how participation breaks down for Oracle.
    Each Camp in this Phase allows for 400 Garrisoned SS.
    Each participant has a cap of 40 GP, which equates to 10 Alliance Members (400/40) required to cap their Garrison limit in 1 region.
    This means 30 Alliance Members are able to take part per region, unless some members choose to use less than the 40GP cap. This translates to a “soft cap” of 270 AvA participants per Alliance (10 per camp * 3 camps per region * 9 regions).
    The 5000 cap, therefore, doesn’t tell the whole story. Alliances can reach their GP caps with far fewer than 5000 members, but it provides alliances the opportunity to include more than 270 members if their members contribute less than 40 Garrisons (Eg: 540 members could take part if they all contributed 20 Garrisons instead of 40).

    NOTE: Even though the Participant cap is set at 5000 in the backend (for this phase only), the display will not change. Web players will see a displayed Participant Level of 100; iOS will see 500; and Android won't see a displayed limit at all. The actual limit for all platforms, however, is 5000 Participants for Oracle. Since blitz phases are few and far between, we chose not to update the display at this time.

    Is there a penalty for hitting burnt/depleted camps?

    The only penalty for hitting a burnt/dead camp will be that you have no effect on that camp (if you are trying to damage it). VP will only be affected by the type of action you choose, and the rank of the target (relative to your own).

    What is the effect of an unsuccessful attack with a helpful action? If your Barters and Aid "fail", do the camps still get the same benefits?

    There is no effect on your Camp Health or Silver when you lose an attack. You will earn Character XP, but your Health/Morale will not change (nor will you receive wounds, depending on which helpful action you used).

    How do we earn VP in Oracle?

    Upgrade VP - 100k - Given when upgrading your camp to Level 1
    Camp Passive VP: 25,000 per 15 minutes (100,000 per hour). VP Timers will tick every 15 minutes for this phase; timer starts on camp completion per usual
    100,000XP per hour
    Awarded in 15 minute intervals (with a max of 25K VP per 15 min interval)
    Each “tick” will award VP based on your camp health at the time of the tick
    Eg: If your camp is at 80% health when the VP timer ticks you’ll be awarded 25,000 * 0.8 = 20,000 VP. If your camp is at 25% health you’ll earn 25,000 * 0.25 = 6,250
    Active VP - Harmful Actions - VP earned from sending actions are based on your rank, relative to your target’s, and which action you’ve chosen. VP is only earned from successful attacks.
    Active VP - Helpful Actions - VP earned from sending helpful actions is based on the action you’ve chose. VP is only earned from successful attacks.


    What happens to your own camps if you hit a target that is zeroed? Do you still heal (Spy) and gain morale (Steal) if you hit an empty target?

    If you attack a “zeroed” target, and win the exchange, the effects of the action will be applied (even if the target has no Health/Morale).

    Does the damage from a Swindle loss goes back to your camp?

    When you Swindle, only a win will take your Silver/Morale away.
  • edited November 2017
    NEW FAQs (As of October 31st....Boo!)

    How much and when does VP calculate?

    Passive VP is awarded once camps reach completion, at the rate of 25,000 every 15 minutes (100,000 per hour) depending on the Health of your camp.

    What is the time reduction for Healing wounded?

    Healing times will be unchanged for Oracle (One wound per hour).

    NEW FAQs (As of November 6):

    Will there be a participation Title in Oracle?

    Yes, all participants of the Nov 7-9 Oracle Phase who reach at least 100 personal VP (1st Threshold) will be awarded the Title of "Surviving Oracle".

    You had some issues when you tried to run this phase earlier, how do you know it will work now?

    In our attempt to re-run Oracle on Nov 2nd, we discovered that the phase was not working correctly and we announced its cancellation. We did, however, leave the phase running while we implemented a hot-fix. This we then tested live, with actual players, and confirmed the phase was working properly before we shut it down. This fixed version will be the one we run on November 7th.

    Note: These FAQs will be added to as questions and feedback are added to this thread. Thanks!
  • I have just checked and on the AvA garrison screen it says GP is 20? Is this due to be altered in the next update?
    Lady Sansa of House Blacktyde, First of her Name, Keeper of the Spreadsheets, Mistress of Spies, Mother of Dragons, Cats and Small Children, and Breaker of Plates.
  • Since the blog also says 20, the 40 written here is probably a mistake.
    "I would rather share one lifetime with you, than face all the ages of this world alone"

    Audrey Tallhart CLIII

    26 Stark, 2 Lannister, 18 Greyjoy, 17 Baratheon, 18 Targaryen,18 Martell, 34 Tyrell, 18 Tully, 1 Adventure Party

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  • It doesn't say anything about the 1% health or morale. Does that mean that attacking a dead camp will still give full VP?
    "I would rather share one lifetime with you, than face all the ages of this world alone"

    Audrey Tallhart CLIII

    26 Stark, 2 Lannister, 18 Greyjoy, 17 Baratheon, 18 Targaryen,18 Martell, 34 Tyrell, 18 Tully, 1 Adventure Party

    1 adolescent, 1 red adolescent, 2 young, 1 tan young
  • Will the item bonuses that increase the amount taken by various actions apply here? For example, the Mirror Shield takes extra silver when used for bribe. Will it take the same % of health when used for bribe in Oracle?
  • I predict a monster mega with 5000 players getting 3 or 4 regions easily ...
    "Wyrd bið ful aræd"

    Golden Nightmare Lanah D'avalon - Big Mama's House .
  • Nothing is mentioned about healing timer. Is it the same as with cooldown?
  • Will alliance chat actually work during Oracle? My alliance has been without it for the past two phases, and I'm really tired of being told it's a "known issue" without any hope of a solution.
  • Nym74Nym74 ✭✭
    edited October 2017
    ArCaNNeS wrote: »
    I predict a monster mega with 5000 players getting 3 or 4 regions easily ...

    If someone actually had 5000 active players they would win ALL of them. Easily. With only 1200 gp allowed per region, that's 10,800 gp total. So 270 players would completely fill every camp in every region. With even 1000 players, you'd have 24 hr coverage no doubt. All regions won, assuming the players know what they are doing.
  • Nym74 wrote: »
    ArCaNNeS wrote: »
    I predict a monster mega with 5000 players getting 3 or 4 regions easily ...

    If someone actually had 5000 active players they would win ALL of them. Easily. With only 1200 gp allowed per region, that's 10,800 gp total. So 270 players would completely fill every camp in every region. With even 1000 players, you'd have 24 hr coverage no doubt. All regions won, assuming the players know what they are doing.

    I completely agree, it will not take too much organisation to set up a DS/LS challenge to turn the whole board black or white, 5000 players is just too much
  • I usually welcomed every change... but reading all of them give me the impression there are too many... the final result could be affected by too many factors to identify which one worked and which one not.
    looking in the list the 4 times at hour for Camp VP is a good step, because this problem was identified by many players. Not a perfect solution but better than leaving as before
  • the 5000 cap is just the most stupid , dumb, moronic decision DB has ever taken regarding AVA.. what planet are you living on...?? you honestly think that 3-4 megas wont band together & win all 9 regions..!! DB get real.. play your own game!! #hittingheadagainstabrickwall ..:P
  • the 5000 cap is just the most stupid , dumb, moronic decision DB has ever taken regarding AVA.. what planet are you living on...?? you honestly think that 3-4 megas wont band together & win all 9 regions..!! DB get real.. play your own game!! #hittingheadagainstabrickwall ..:P

    with a 5000 cap, I think all the alliances that usually compete for Region win can fit inside... no need to worry on that... if the competing alliances are around 95-100 with rotational mercs, the mega alliance could have 50 merged alliances... really this limit is too high
  • There are already mergers going ahead. I agree, I don't understand why the limit has been lifted to 5000, that is ludicrous. Maybe that is a typo as well? Maybe it was meant to be 500?

    Lady Sansa of House Blacktyde, First of her Name, Keeper of the Spreadsheets, Mistress of Spies, Mother of Dragons, Cats and Small Children, and Breaker of Plates.
  • ZizzyCro wrote: »
    It doesn't say anything about the 1% health or morale. Does that mean that attacking a dead camp will still give full VP?

    It says 'Action VP will not be dependent on Camp Heath or Camp Silver levels.' so yes I think you are right there.
    Lady Sansa of House Blacktyde, First of her Name, Keeper of the Spreadsheets, Mistress of Spies, Mother of Dragons, Cats and Small Children, and Breaker of Plates.
  • They lost my participation once they announced Newbie GP . I didn't play this game for years and earn my 251 GP to mess around with either 20 or 40 .
    Also changing Swindle to a non hostile attack is a betrayal of trust to those who bought swindle gear to play .
    For the record my best attacks are Sabotage Fight and Bribe so it's not axe grinding just disgust .
  • As for this phase not being a scientific learning curve you sure are correct about that .
    Reducing Participation in alliances then increasing it makes me think you haven't a clue about the nature of your own product .
  • They lost my participation once they announced Newbie GP . I didn't play this game for years and earn my 251 GP to mess around with either 20 or 40 .
    Also changing Swindle to a non hostile attack is a betrayal of trust to those who bought swindle gear to play .
    For the record my best attacks are Sabotage Fight and Bribe so it's not axe grinding just disgust .

    You forget that it is an experimental phase!
    217 permanent talent points:
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  • NNNN ✭✭✭
    Could someone kindly let me know which megas are merging together and where I go to join?
  • 500 or 5000? As far as I remember alliances were capped at 500.
  • All changes existed from Rogue phase are all fine, I am glad this is sightly improved in passive VP, at least the jumping rank issue may be relieved.
    - Passive VP reduction from 300K/hr (Rogue) to 100K/hr (Oracle)

    I hope people should stop whinning about the participant limit, they set large number limit seems ridiculous, it's actually a good chance to gather all allies (or even usual opponents) to pull together to have some experiments together. Oracle phase seems a good opportunity to organize some parties which doesn't need to set harsh requirement like usual merc. This is good move to encourage more people to try experiment phase.

    These changes existed from Rogue phase seems to be measures to set up a controlled environment, I think the aim of Oracle phase from DB is to test these following things:

    1. Revamped Hostile Action VP according to Region Rank Range
    >> I believe this is main criteria to be tested in Oracle phase. I am reserved and disagree it. It seems potential but more risky to be applied in AvA, and limit people play style.
    Predicted Pros:
    - "Prevent" low ranked alliances hit top ranked, more "choices" for target
    Predicted Cons:
    - Resting / Weak / Peaceful / Small Alliances may not unable to rest from staying low
    - Above mentioned alliances may be victims from Mega / Strong alliances.
    - Mega / Strong alliances may not desire to attack above alliances but force to be due to lack of target and VP chasing
    - Victim Alliances may unable to recover and keep dropping ranks in Oracle Phase

    2. Introduce Superlative Titles Prize
    >> I strongly agree to set up Superlative titles prize (finally), title prize may increase the competition for superlative attempt. But superlative winners are deserved to be prized more! We should keep eye closely if find domination existed in superlative title winners.

    3. Introduce Character Exp Point in AvA
    >> This is fine to introduce character exp. There's nothing harmful to have extra character exp. We may monitor if the actual character exp earned from AvA are negligible or too much. Too much character exp from AvA may distort game balance.
  • I am more interested the VP rank changes in hostile action may also discourage us to send hostile action in begin of AvA or delayed set up camps lol.
  • NNNN ✭✭✭
    Sady wrote: »
    500 or 5000? As far as I remember alliances were capped at 500.

    AvA used to be capped at 500, alliance limit isn't capped..............tactics tier 10 begins at 751 members.
  • We need to know, How many SS can be garrisoned per player? 20 or 40, It is listed with both numbers in various places on the Changelog and the original post.
  • They lost my participation once they announced Newbie GP . I didn't play this game for years and earn my 251 GP to mess around with either 20 or 40 .
    Also changing Swindle to a non hostile attack is a betrayal of trust to those who bought swindle gear to play .
    For the record my best attacks are Sabotage Fight and Bribe so it's not axe grinding just disgust .

    You forget that it is an experimental phase!

    I didn't forget at all , experimental is fine taking away what folks have earned in a game with real life money and sweat is not .
  • NNNN ✭✭✭
    Barrett wrote: »
    I am more interested the VP rank changes in hostile action may also discourage us to send hostile action in begin of AvA or delayed set up camps lol.

    Personally I always wondered why harass should give the same amount of vp as fight.
  • NNNN ✭✭✭
    edited October 2017
    nc0m9afllk5u.png

    ok swindle seem more like bribe, bribe is more fitting of swindle (per the meaning of the words), not to mention I don't think anyone would consider being swindled an helpful thing.

    As a stark I love to see aid having a higher base vp and while harmful actions can get higher vp based on the whole proximity thing, its really either you just have the same vp across the board or you commit to harmful actions having higher vp.......so Aid shouldn't have a higher base vp than harass and sabotage should have a higher base vp than fight.

    The whole proximity thing, makes sense in a war but really doesn't this just mean the top guilds will better be able to farm each other especially with the no vp punishment for burnt down camps? at least before they would get less vp for it making it so other guilds could better try to close the gap.........now if things go the way you want everyone will be attacking the guild next to them, guessing your idea is they will as a result burn each others camps down and make way for others to move up the leader board.


    Can't say I see this fixing AvA, and really even in an experimental phase the action type to vp balance should make sense.........................well that said trying to spice up a boring stale ava is certainly a good thing, but as with pretty much all mmo war games majority of the top players ban together and become pansies, AvA in gota is a perfect place for all out war among the top guilds because there is really no downside to it in this game.
  • There are no guilds in GoTA.
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