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make events worth more after achieving Threshold Rewards

WizzdomeWizzdome ✭✭✭
edited September 2018 in Make It So!
Would you please consider giving out honor for going past achievement awards during events???

Comments

  • Yeah most people unless they are looking to FF the 4 star person do stop at the Threshold.
  • edited September 2018
    I have recently taken over a fleet as Admiral, I find it very frustrating, that crew members, don't talk and won't cooperate. I have been trying to rebuild and reform squads. However, I find it most inconvenient, to have to kick someone out of the fleet entirely, who is active, when they are in a squad leader position. I want to keep them in the fleet because their active, but if I leave them as squad leader I am diminishing my fleet productivity. Is it possible you could give fleet admirals more control over there fleet such as the ability do demot a squad leader without removing them from their squad or the fleet. Or the ability to drag and drop crew members where you want them?
    Respectfully, Captain, Harmon
  • I'm confused, Harmon:

    Are you saying you want to demote squad leaders that stop at thresholds because they aren't continuing to help bring up their squad rank?

    Speaking as a Vice Admiral and co-founder of my fleet (Cosmic Knights) I don't really understand the problem. I get it, rations are useful for very low level players, but honestly squad rewards aren't even worth noticing, and as long as the squad leader still has their share available to the remainder of the squad... They're still "technically" helping.

    I'm just not seeing your problem, sorry.
  • Yeah personally I think if your running voyages nonstop like you run your shuttles nonstop... you dont need many rep rats... what you really need is holoemmiters... but some people over time dont do all thier dailies and they slowly lose intrest of find intrest in something like that... My suggestion is to make thier position on the game in the fleet look appealing enough for them to care about their spot in the fleet. You can easily tell who is participating by looking at the different sorts there are for the crew list in the fleet menu. Just before the daily clock runs out at the end of the day... peek into your fleet menu hit the sort button and select "Daily Targets" Then take notice of all the 0's. Those are your inactive people. If they have given a reason for the rest of your fleet to pull their weight then no big deal... but the rest of the the fleet with scores on the target board... are your active players and the ones you want to promote and get rid of the ones that dont... but not all at once... you get rid of non participating players one at a time to give other players a heads up that you are seriously an active fleet and that there are bound to be other players out there looking for a seriously active fleet. Just because someone is online all the time or logs on once a day doesnt mean they are contributing which is why you should use the daily target tab to see who you need to have chats with when you see them. If you call them out in the open "Hey (so&so), are you having problems doing daily?" and give them a chance to work it out, it is hard to let people go sometimes... but when you do and people see an active fleet they feel better about it... In Devil's Planet (chat is seriously slow at times) but everyone there does their job and pulls thier weight... good luck.
  • I have recently taken over a fleet as Admiral, I find it very frustrating, that crew members, don't talk and won't cooperate. I have been trying to rebuild and reform squads. However, I find it most inconvenient, to have to kick someone out of the fleet entirely, who is active, when they are in a squad leader position. I want to keep them in the fleet because their active, but if I leave them as squad leader I am diminishing my fleet productivity. Is it possible you could give fleet admirals more control over there fleet such as the ability do demot a squad leader without removing them from their squad or the fleet. Or the ability to drag and drop crew members where you want them?
    Respectfully, Captain, Harmon

    You seem to have posted this in the wrong discussion board. There's a separate post entitled "better management for fleet officers" that your message would be better suited for than here. While I agree with where you're coming from in wishing for better ways to manage ones fleet, here your words are getting lost in the fray since they have nothing at all to do with the OP
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  • Banjo1012Banjo1012 ✭✭✭✭✭
    Yeah I’m so confused by this thread. But I totally agree with the original post. This skirmish event I had the threasholds cleared in less than an hour. Gimme more man!!! Stuff to shoot for! Factions got it right. If I’m not going at it like a madman I usually hit the 250000 threshold Sunday night or Monday morning. Having thresholds to reach this late in the event would be great for the other event types as well.
  • **tsk tsk** when you hit threshold, and there is nothing more than rank motivate you in an event...
  • In the lower portion of the threshold, the rewards are closer in VP. Not every event is the same VP points to next reward. Between flashbacks, reruns, galaxy, mega, skirmish, and faction they do vary somewhat. However, once you pass the 100k or 120k section the amt of VP required to hit the next reward gets spaced out substantially. It may help to have some shuttle tokens, honor, rations, chrons, sm amt of di (like 20?), that is useful in daily play and events mixed in at smaller intervals between the big rewards.
    And also i might add why is galaxy the only event with community rewards that offers the full 4/4 if threshold is finished. Could it be to encourage everyone to deplete supplies and chrons by getting the 4/4 instead of 3/4 event crew.
  • In the full 4 day Galaxy events, I NEVER play past 130k VP. I'll have the tier 4* FF from community rewards. And the rewards that lie past 130k VP in galaxy events never outweigh the cost in chronitons to make it worthwhile to complete tiers.

    Re-run faction events are even worse. I'll generally have both the Tier 4* as well as the Rank-reward 4* already immortal. For re-run galaxy events, I simply build ONE item, in order to collect community rewards. Even with a 5* sitting at 400k VP in a re-run galaxy, I've yet to come across a 5* that's worth investing that many chrons to get. If you put a Killy or a Gary Seven at 400k, I'd burn through my supply of chrons like there was no tomorrow to get them. Grand Nagus Rom, not so much.

    The same thing is going to happen in the upcoming 11-28-2019 faction/galaxy hybrid. I have both 4*s in Captain T'Pol and Formal Dress Wesley Crusher fully fused. The re-run tier 5* Commander Kira Nerys is not very appealing: she has the common and boring CMD/DIP/SEC skillset, there's no chance of using her in gauntlet, and in arena her 16 second activation combined with needing the cloak trigger to activate her 400% damage makes her a non-starter for me. I'm not even going to waste time boosts kickstarting in the faction phase. All I'm going to do for this upcoming event is build one item in the galaxy phase, airlock the two 4*s form community rewards, and open my 10-pull once it drops when community rewards goals have been maxed. Unless the TBD Rank 5* is on par with the beta version of Polywater Yar before she got nerfed, I'll enjoy a nice vacation from events for a week.

    I agree that more rewards are needed, especially after 130k VP in Galaxy events. I stop there, and I also advise newer players in my fleet to stop at 130k to conserve chrons. Throw in some dilithium, add a gauntlet crate early on and a gauntlet vault later on as we progress after the 130k mark through tiers. The prospect of getting gauntlet crew from an event is appealing to me. Also, you could throw in a 4* citation, and on non-rerun events put a 5* citation in that 400k VP slot and watch how the number of players who complete tiers skyrockets.
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