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Question About Fleet Management

ByloBandByloBand ✭✭✭✭✭
Disclaimers:

1. I was torn between posting this in this sub-forum and posting it in the Fleets sub-forum. I settled on this sub-forum because this is not a recruitment pitch and is instead about specific algorithms/mechanics regarding fleet management.

2. It is possible/likely that only admin know the answer to this question.

A few Captains and I recently broke away from a bad situation in the fleet we all joined when starting out and formed our own fleet, and with regard to attracting new players who are looking for their first fleet, how does the game determine which fleets to randomly suggest to these players?

I guess more specifically, here is our dilemma; we have thus far attracted 4 new players to our fleet through random chance, and over time all but 1 has become inactive. Our admiral has booted two of them already and we have a third ready to be shipped out, but it occurred to me that perhaps keeping an inactive in the fleet will make our roster larger and therefore might have a positive impact on the game's internal formulas with regard to increasing the chances our fleet is selected for new players to find.

So i guess the TL;DR question is this: does fleet size matter when the game suggests fleets for new players to join?

Comments

  • IrialIrial ✭✭✭✭
    I do not know the specific answer to your question, but here is an approach to consider "just in case" the fleet size is a factor:

    - continue to allow the new inactive members to be in your fleet until such time as you need their 'slot' for someone else

    That is, until your fleet gets up to 40+ Captains, there is no pressure on your to get rid of an inactive player, and so keeping them around doesn't cost you anything.

    My experience has also been that on rare occasions a new player starts out seeming to be inactive, but then after a period of time they engage more in the game and become the type of member you are seeking.
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    I don’t think fleet size is necessarily a factor. Browncoats Beyond has been around 40-50 people for a while now and we get random people named Captain who join, change their name (maybe), sometimes join a squad, say nothing (even in response to private messages), and then go inactive. It’s really kind of frustrating...across the 40 members we have right now, only 27 have been active in the last day or so and maybe five people are active in fleet chat. That last part is the most irksome to me - every new member gets a welcome message and almost none actually respond.
  • ByloBandByloBand ✭✭✭✭✭
    Irial wrote: »
    I do not know the specific answer to your question, but here is an approach to consider "just in case" the fleet size is a factor:

    - continue to allow the new inactive members to be in your fleet until such time as you need their 'slot' for someone else

    That is, until your fleet gets up to 40+ Captains, there is no pressure on your to get rid of an inactive player, and so keeping them around doesn't cost you anything.

    My experience has also been that on rare occasions a new player starts out seeming to be inactive, but then after a period of time they engage more in the game and become the type of member you are seeking.

    That was EXACTLY my idea. My admiral has been booting people after they hit 3 days, but I thought it might be smart to warehouse them to prop up our roster.
  • How do you create a squad? I broke from the fleet I was in in an attempt to create a fleet and squad but in the option menu all I see is the cryostsis option instead of the option to join/create squad. I rejioned the fleet I was a part of but still can't create a squad. Any help would be apprciated.
  • [7TW] UnkieB[7TW] UnkieB ✭✭✭✭✭
    Open the fleet menu, scroll to the bottom of the members list, tap create a squadron.
  • edited October 2018
    ByloBand wrote: »
    Disclaimers:

    1. I was torn between posting this in this sub-forum and posting it in the Fleets sub-forum. I settled on this sub-forum because this is not a recruitment pitch and is instead about specific algorithms/mechanics regarding fleet management.

    2. It is possible/likely that only admin know the answer to this question.

    A few Captains and I recently broke away from a bad situation in the fleet we all joined when starting out and formed our own fleet, and with regard to attracting new players who are looking for their first fleet, how does the game determine which fleets to randomly suggest to these players?

    I guess more specifically, here is our dilemma; we have thus far attracted 4 new players to our fleet through random chance, and over time all but 1 has become inactive. Our admiral has booted two of them already and we have a third ready to be shipped out, but it occurred to me that perhaps keeping an inactive in the fleet will make our roster larger and therefore might have a positive impact on the game's internal formulas with regard to increasing the chances our fleet is selected for new players to find.

    So i guess the TL;DR question is this: does fleet size matter when the game suggests fleets for new players to join?

    The Admiral in my former fleet was a poor leader who did not lead. Barely came online at all. I left and set out to prove the better player. Like you guys, I started my own fleet, and just like you, I did not find this easy at first. Please allow me to share insight that worked well.....

    Waiting around for the game to suggest your fleet to others is beyond passive, leaning almost too heavily on hope. A better strategy is to actively recruit. Often. It shouldn't matter who the game suggests your fleet to, it should be more important who you suggest your fleet to. In that way, you can be selective with whom to choose to accept. You can have more direct contact from the very start with members, allowing you to inform them of any rules, requests and more. An Admiral should ideally do the recruiting, since it is after all their fleet... Yet officers can recruit as well, should you choose it. The more often you recruit, the sooner you'll fill your ranks and the sooner you'll begin to work on upgrading your start base.

    Do you want to rely on ultra-passive chance like hoping the game suggests your fleet to the right people at the right time? Or would you choose to be more aggressive in your search for win to fill the ranks with? The choice is yours. Just don't expect rave results if you favor solely maintaining the ultra-passive approach.

    I wish you luck, friend. Please feel free to send me a friend request thru the game and keep in touch. Perhaps I can help you now and then. Our Perhaps we can help one another. Either way, friends are always welcome in my game... As is in life
    HIGH RANKING, HIGHLY SEXY FLEET SEEKS HOT & ACTIVE PEOPLE FOR SOME FUN PLAY.

    Have you been naughty? Playing with yourself again? Has another fleet touched you in bad ways? Don’t worry, we will train you…. Gently. Light bondage only. Bring your own handcuffs, though…. We don’t supply them.

    We’re not those other guys. Here we shower often, and we treat our members like family.
    We know how to whip some serious tail, yet no one is left to shiver out in the cold. If you need advice, help, strategy, tips or anything at all…. I and my officers are here to help you.

    Currently, we're looking for more good people to enjoy the game with us, and we offer a TON to our members, in return. We prefer level 50 members and above. Lower level players than this will be considered on a case-by-case basis.

    We use the DISCORD app for all our fleet chats (it's free). We're much better organized than many other top-tier fleets in the game, while a heck of a lot more relaxed and much more fun to be a part of. I have numerous other former fleet Admirals who joined me, and we have a world of knowledge and experience to share with you. Sure, we all love the game, and we enjoy playing it often; but we're also a fun family of kooky friends from around the world, who enjoy playing the game together. On top of playing, we also hang out often and share plenty of good laughs, an excellent supportive environment and one another's company.

    It's OK if you don't play every day. You don’t have to be a daily player, but the more you play the more fun you’ll have with us. So long as you let me know ahead of time whenever you know you're going to be offline from the game for five days or more, I won't kick you for inactivity. You can send me that message on DISCORD at any time you need to; it takes only a moment. That rule helps keep our fleet as active as possible.

    All Captains MUST have a name other than just “Captain” so that others may recognize you. We have no drama, but instead are a close-knit group of good people who treat each other as if we’re both friends & family.

    WE’RE ALMOST ALL VERY HIGHLY ACTIVE, and help is never far whenever you might need it, at any stage of the game, nearly 24/7. Whatever your skill level, we can help you.

    If you are interested in joining our fleet, please feel free to message me and I will be glad to assist you.

    Free steak & Lobster available from our resident chef upon joining (alternate meal suggestions are possible), drinks available through our in-house bartender/barista/host. Please be sure to tip your wait staff. They're nuts, but they're worth it.
  • Admiral Skywalker, just what I have been doing with my fleet. Got one happy camper who did so well we moved him to our main fleet when we had an opening. That’s left us with just myself and my Number One. At the moment it’s like sharks circling when new players express an interest. The starbase level has been a stumbling block - at least it feels that way. We have been going two months and just level 5 out of sheer will. Anything else besides advertising, advertising and more advertising?
  • I'm in two fleets, one of course is quite well known and doesn't have issues with recruitment really.

    The other is our training academy. We tend to click that plus ➕ button when looking for new captains, and of course its always new players that join, never anyone higher than level 20 or so. We rank at 500—600 in events so perhaps that's a factor for people joining I'm not sure. Generally we boot people after a week to a fortnight of inactivity. After dismissing players were generally full again within a couple of hours or so. Its great seeing new players progress up levels and event ranks each week and become enthusiastic about the game. In the early days I did more recruitment than the admiral because he has to work and so I've lots more free time.

    Getting players on discord has been much more difficult, which I feel is a shame because the guides and help available outside of the game chat is just so much better.
    Ten Forward Loungers - Give Your Best, Get Our Best!
    Check out our website to find out more:
    https://wiki.tenforwardloungers.com/
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