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What changes would YOU suggest to improve the game?

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  • The game's chat function needs help! Why is it that so many posts are not posting in chat? Especially in a fleet, we need better ways to communicate among us. If I post a message for someone who's offline for a few hours, will they get it? Often I'm told no. That stinks! Or what about the countless times when I type a message to someone in chat and hit enter, only to see the message to disappear? Frustrating doesn't even BEGIN to cover how THAT one feels!

    OMG, The in game CHAT is utter crud, and that's me being polite, seriously I don't want to start chatting on stupid facebook. This week has been especially 1st grade HORRIBLE I have sent messages that I then can't see, my shipmates have sent messages that then they cant see, what in Hades is it with this chat system? Why on earth is it so appalling? Its been like this for what seems like years to say one is frustrated is an understatement, I personally am angry, how on earth am I supposed to help newbies that want to talk about problems ect?
    So PLEASE repair this function or REPLACE it with something else, its utterly horrible.
    Thank you.
    The Maryland Fleet need YOU, come and join us!
    We are rushing headlong into the abyss...................but we will have a blast whilst doing it,
  • Data1001Data1001 ✭✭✭✭✭
    edited April 1
    The game's chat function needs help! Why is it that so many posts are not posting in chat? Especially in a fleet, we need better ways to communicate among us. If I post a message for someone who's offline for a few hours, will they get it? Often I'm told no. That stinks! Or what about the countless times when I type a message to someone in chat and hit enter, only to see the message to disappear? Frustrating doesn't even BEGIN to cover how THAT one feels!

    OMG, The in game CHAT is utter crud, and that's me being polite, seriously I don't want to start chatting on stupid facebook. This week has been especially 1st grade HORRIBLE I have sent messages that I then can't see, my shipmates have sent messages that then they cant see, what in Hades is it with this chat system? Why on earth is it so appalling? Its been like this for what seems like years to say one is frustrated is an understatement, I personally am angry, how on earth am I supposed to help newbies that want to talk about problems ect?
    So PLEASE repair this function or REPLACE it with something else, its utterly horrible.
    Thank you.

    Yeah, it's been terrible since its inception.

    So (even though at first I really wasn't on board with it, so it took a while for me to be convinced) I'm so glad now to have been using an external chat client for the past several years with our fleet, and everyone else is glad to have it, too — both newbies and veterans. Discord or LINE are the two most popular choices (we use the latter).


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • Mirror SanoaMirror Sanoa ✭✭✭✭✭
    It's one of the very first things that came to my mind about this game - there need to be more more options for crew management! Hearts are not enough, after the crew grows a bit bigger it gets really hard to manage and remember it all. I was thinking about creating custom collections in the drop-down menu, but the heart idea is great too!
    There really needs to be a 'dismiss crew' option for voyage rewards please

    Another thing just came to my mind that would make managing the crew much easier I think - on option to sort crew by time added from the drop-down menu. It would make finding (and possibly dismissing new duplicates) much easier. Also, if one is working with spreadsheets, finding new crew to add to the sheet would be much easier. Right now if I don't add new crew to a spreadsheet immediately, I have to go through all the crew and try to remember which ones are new.

    I found myself a quite good workaround for this. Crew I want to keep I level up to at least lvl 2, then I sort the crew by level. New voyage loot crew is at the bottom this way.
    Wir, die [Mirror]Tribbles haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase.
  • Data1001Data1001 ✭✭✭✭✭
    I found myself a quite good workaround for this. Crew I want to keep I level up to at least lvl 2, then I sort the crew by level. New voyage loot crew is at the bottom this way.

    This is what I do, as well — even though it's only a handful of crew, like Kathryn+Tom for making additional copies of Evolved Janeway, it insures easier dismissing of junk crew.



    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • For the dabo wheel daily ad spin, instead of each player having their own personal 24 hour timer, I'd like to see a single global timer that resets at the same time as the rest of the wheel. That way, you can sign in at any time of the day and use all your spins for the day, without needing to worry about your own timer creeping back if you miss the exact 24 hour mark from the previous day.

    YES please! I actually wrote a ticket about the exact same thing just a few days go.
  • I love this game and it’s fun as it is, but a few things is frustrating to a varying degree. Got a few suggestions, probably all or mostly mentioned by other people.

    Would like our Admiral to have more available info and tools, though. They affect all of us, being a fleet together. The more tools and info, our great admiral has, the better. Then our admiral can serve the fleet even better :)

    My wish list, top 5:

    1. Squadrons. Admiral should at least be able to move squadron leader to another player, or disband a squadron. Renaming squadrons, would be nice.

    Personally, I would be ok with an admiral moving us around too. It would also be easier for all of us, if it’s practical with squad rotation.

    2. More control of the rooms in the starbase for the admiral. Like moving holoemitters or locking rooms to put them in.

    Hey, if it works better that way; a ticket to buy for anyone in the fleet?
    I don’t consider the refresh for dilithium myself; since I will run out of holoemitters within days anyways. Like with after a good skirmish

    3. A log for donations, or like in the menu with daily targets? Doesn’t have to be specific, just nice to see who is pulling their weight, for at least mid/high level players? (Unless there has been some improvements, I’m not aware of?)

    4. Better in game chat, as mentioned by a lot of people.

    Someone started a discussion about the chat system, so I’ll rather probably join that later, instead of getting into details here.

    5. Join date for members, or just how long people have been members. Set a cap on it, by just having the highest category be over x months or a year, if that’s better? (Easier to keep track of players, for all of us)



  • Automate the skirmishes SOMEHOW.
    Make it possible to do multiple skirmishes at once. For example if one skirmish costs 1200 intel, and I have 10k, let me enter a skirmish for 8x (or however much I want) 1200 intel, do the five battles and get 8x the rewards.
    Or just make it warp-able. I get it that each battle you can change crew get different bonus etc etc, but actually does anyone really pick new crew for every battle? Even if so, the crew for each battle stays same throughout the skirmishes, and it's just endless hours of clicking the same thing over and over in five exact same battles over and over again. I could train my dog to do that and it wouldn't be worse than any of you. At the moment the skirmish is nothing but a competition of who has more time to waste, and I don't think anyone actually enjoys the endless clicking just to get through the exact same battle hundreds of times.
  • Data1001Data1001 ✭✭✭✭✭
    Automate the skirmishes SOMEHOW.
    Make it possible to do multiple skirmishes at once. For example if one skirmish costs 1200 intel, and I have 10k, let me enter a skirmish for 8x (or however much I want) 1200 intel, do the five battles and get 8x the rewards.
    Or just make it warp-able. I get it that each battle you can change crew get different bonus etc etc, but actually does anyone really pick new crew for every battle? Even if so, the crew for each battle stays same throughout the skirmishes, and it's just endless hours of clicking the same thing over and over in five exact same battles over and over again. I could train my dog to do that and it wouldn't be worse than any of you. At the moment the skirmish is nothing but a competition of who has more time to waste, and I don't think anyone actually enjoys the endless clicking just to get through the exact same battle hundreds of times.

    Your solution wouldn't do anything but get folks to the threshold rewards faster. The competition for the ranked rewards would still come down to time spent. And the entire concept sort of negates what an event is supposed to be all about, anyway — competing with your fellow players (which, of course, involves time and effort). Warping cadet challenges and galaxy map missions is one thing, as those are mainly not part of any competition (one could argue that the latter contributes to speeding up Galaxy events, but you still do have to put in the time to build the recipes).

    With respect, your suggestion would be akin to being able to send out 100 shuttles at a time (which instantly return) for Faction events, building as many Galaxy event recipe cards as you're able to build all at once if you have all the sub-items, or warping the missions in Expedition events (which, frankly, might make me actually want to play them, but again, would be antithetical to the entire point of them in the first place).


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Data1001 wrote: »
    Automate the skirmishes SOMEHOW.
    Make it possible to do multiple skirmishes at once. For example if one skirmish costs 1200 intel, and I have 10k, let me enter a skirmish for 8x (or however much I want) 1200 intel, do the five battles and get 8x the rewards.
    Or just make it warp-able. I get it that each battle you can change crew get different bonus etc etc, but actually does anyone really pick new crew for every battle? Even if so, the crew for each battle stays same throughout the skirmishes, and it's just endless hours of clicking the same thing over and over in five exact same battles over and over again. I could train my dog to do that and it wouldn't be worse than any of you. At the moment the skirmish is nothing but a competition of who has more time to waste, and I don't think anyone actually enjoys the endless clicking just to get through the exact same battle hundreds of times.

    Your solution wouldn't do anything but get folks to the threshold rewards faster. The competition for the ranked rewards would still come down to time spent. And the entire concept sort of negates what an event is supposed to be all about, anyway — competing with your fellow players (which, of course, involves time and effort). Warping cadet challenges and galaxy map missions is one thing, as those are mainly not part of any competition (one could argue that the latter contributes to speeding up Galaxy events, but you still do have to put in the time to build the recipes).

    With respect, your suggestion would be akin to being able to send out 100 shuttles at a time (which instantly return) for Faction events, building as many Galaxy event recipe cards as you're able to build all at once if you have all the sub-items, or warping the missions in Expedition events (which, frankly, might make me actually want to play them, but again, would be antithetical to the entire point of them in the first place).

    Nothing would change for those competing for rank, other than the fact that the scores would be increased by whatever the maximum allowed multiplier is.
  • edited April 24
    Data1001 wrote: »
    And the entire concept sort of negates what an event is supposed to be all about, anyway — competing with your fellow players (which, of course, involves time and effort).
    (...)
    With respect, your suggestion would be akin to being able to send out 100 shuttles at a time (which instantly return) for Faction events, building as many Galaxy event recipe cards as you're able to build all at once if you have all the sub-items, or warping the missions in Expedition events (which, frankly, might make me actually want to play them, but again, would be antithetical to the entire point of them in the first place).

    I understand spending time on a competition if the time is spent on an actual gameplay. In galaxy you have to make components (with warp!) and choose boosts and crew (I think it wouldn't hurt to be able to make many same recipies at once tho if resources allow). In shuttles you have to optimise crew and boosts (not to mention it's only every 3 hours) AND you are in fact able to send instant shuttles if you have boosts! Nothing stops you from sending hundreds of instants shuttles if only you have resources and time to do that. Skirmish is just really mindless clicking. You say a competition needs effort. I agree. But this is not effort, it has nothing to do with your skill in game or your crew etc. A competition of who has more time to mindlessly click a button is no competition at all in my eyes. It's boring and tedious.

    I am not saying my suggestions are perfect or the only way to go, they're merely some ideas that I was able to come up with as a player. But skirmishes are definitely not perfect and there must be something that can be done to improve them.

    I was thinking to automate them, but maybe that's really the wrong way to go. How about making them more interesting and complicated instead? For example instead of fighting exact same 5 ship battles, make a pool of various battles and randomly choose five of them for a skirmish? Or make the difficulty go up with wins and down with loses, like with shuttle missions?
  • SoupKitchen RikerSoupKitchen Riker ✭✭✭✭✭
    edited April 24
    I have said it other threads. I would like to be able to redistribute items in the Star Base. Or, as I think @Bylo Band pointed out, close off rooms in the Star Base from donations. Yes, you can “suggest” rooms, but not everyone necessarily pays attention to that...
    “A committee is a cul-de-sac, down which good ideas are lured and quietly strangled.”
    —Mark Twain

    MEMBER: [BoB] Barrel of Bloodwine... We are Recruiting

    Best Event Finish: #7 during Rule 125 Rerun

    810 Immortalized (Not Counting Duplicates)

    Honor Debt: Inconceivable, but maybe TP will take a personal check?
  • I love this game and it’s fun as it is, but a few things is frustrating to a varying degree. Got a few suggestions, probably all or mostly mentioned by other people.

    Would like our Admiral to have more available info and tools, though. They affect all of us, being a fleet together. The more tools and info, our great admiral has, the better. Then our admiral can serve the fleet even better :)

    My wish list, top 5:

    1. Squadrons. Admiral should at least be able to move squadron leader to another player, or disband a squadron. Renaming squadrons, would be nice.

    Personally, I would be ok with an admiral moving us around too. It would also be easier for all of us, if it’s practical with squad rotation.

    2. More control of the rooms in the starbase for the admiral. Like moving holoemitters or locking rooms to put them in.

    Hey, if it works better that way; a ticket to buy for anyone in the fleet?
    I don’t consider the refresh for dilithium myself; since I will run out of holoemitters within days anyways. Like with after a good skirmish

    3. A log for donations, or like in the menu with daily targets? Doesn’t have to be specific, just nice to see who is pulling their weight, for at least mid/high level players? (Unless there has been some improvements, I’m not aware of?)

    4. Better in game chat, as mentioned by a lot of people.

    Someone started a discussion about the chat system, so I’ll rather probably join that later, instead of getting into details here.

    5. Join date for members, or just how long people have been members. Set a cap on it, by just having the highest category be over x months or a year, if that’s better? (Easier to keep track of players, for all of us)



    Oh my GOD,...yes please to all that!
    I really believe that Admirals should see who is donating, I am sick to death of reminding crew to donate, and finding that it is so obvious that many are not, yet of course when donations go in these crew get the benefits pf others hard work, its so damn annoying.
    Disbanding squadrons, yep.. renaming.. YES PLEASE.
    Thanks Space Ocelot!
    The Maryland Fleet need YOU, come and join us!
    We are rushing headlong into the abyss...................but we will have a blast whilst doing it,
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