Cizka wrote: »
...and we have to switch ships one by one to find appropriate trait for voyage.
guest_1037850457899009 wrote: »
I was actually going to start a thread, but seems i can put my idea here.
1st, i would like to see a change to fleet structure where there is a Vice-Admiral and Admiral so that in the event of real life natural disaster or medical emergencies there is a secondary command to continue the fleet. I have seen, unfortunately, a fleet loose its Admiral. When this happens u have a non active player, no acess to fleet changes, or the fleet looses all the work they put into there starbase and must start a new fleet. There should be an option for secondary command that the Admiral, creator of the fleet, can assign to take there place in the event of sudden unforeseen circumstance.
2nd continuing to push new forms of currency IE; intel, shuttle tokens, expedition tokens, merits, honor, dilithium, credits and sooo on, its all too much. So confusing especially for new players. And why do we even need credits? If you have already used chrons to collect the supplies, why have a second currency to build the item. Its basically double charging. I suggest doing away with credits all together, and giving more merit rewards for faction centers.
3rd in order to attract new players and keep veteran players i would suggest limiting the cost. Many players now, wont even start this game bcuz they have been warned off due to cost. Veteran players are leaving due to cost.
4th lets fix the glitches, outages, and slow to load problems before we keep creating more things, which cause more glitches. The additions have been great (except increased amt of currency), lets stop making new things for a minute and fix the glitches first. This is another reason some ppl from my fleet have quit the game.
Un-attended system failures, glitches, and increased cost is why many ppl have quit in the last 6 mo.
5th, slow the role of new crew. And maybe also slow the role on events. Its a constant grind to keep up. Its a game. We are supposed to be having fun, not stressing on crew slots, or event placement every weekend. Many people do like reruns. It gives new players the chance to obtain older crew, gives veterans a chance to complete/fully fuse crew. Why is every event, every week having 4 crew average? Maybe have events every other week or role out only 1 or 2 new crew in events. Use more existing crew.
And lastly, the 5* reward for the following week event was a really bad idea. Most players do not like it, there are no stats, no event info, nobody knows if they want this reward or not. Then once they see the stats they feel robbed for wasting so many supplies when they find out they really didnt need that 5*.
Future Turen Counterpoint wrote: »
Engine Fuels and Currencies
I have an itchy notion: My replicator wants to produce dilithium? Lol? Okay, so that's not likely to happen, but alternative sources of ship currency or ship fuel could be a possibility, hence, driving the price down. Capitalism 101. I couldn't come up with other good names for other engine fuels, but maybe something like: Tritanium? Also, maybe more currencies could be employed, such as gold-pressed latinum. Exchanges between the currencies might help too.
To The Stars With You,
Brian_47 wrote: »
I'd like to change my fleet's name. I got my admiralty after my old one went MIA and I'd like to change it to something clever.
Future Turen Counterpoint wrote: »
The Prime Directive Is Important but...
Maybe the Prime Directive is outdated? For example: would I be allowed to travel to a time and place, where warp technology hasn't been invented yet? I like to think: yes. Maybe it's about watch what you wear, how you act, what you say, etc. Maybe warp technology is something that can be safely hidden from those who have not created it yet? It surely would give Captains a great freedom to travel elsewhere and another time. Any thoughts? Civilizations of the past could be visited? Examples: (*warning possibly plot line spoilers*) STNG: When they found Mark Twain and Guinan in a different time (1800's.) TOS crew movie: When, in the movie, the original crew, went to the 1980's. History could be visited byway of ship, not holodeck? Thoughts appreciated. Happy Trekking -Turen
Hadronicus wrote: »
They need to filter out the porn-o content both of their own creation and in, for example, the signature of the original poster of this threat. This is the reason I'm probably quitting the game at the end of the year.
Since I can't create new posts for myself, I'll add this here: Dilcheating is, other than the increasingly crude content, the worst decision the game makers have made. Most of the time, I'm competing for the top spot in gauntlet. At the end (though sometimes from the beginning), one player spends a lot of money on dil to cheat and win on a suddenly unlevel playing field. This is called "dilcheating", and those who practice it are called "dilcheaters". They need to be challenged as such. I would be fine with those who want to spend money on dilithium in a gauntlet getting better rewards through unique gauntlets or tournaments. But the gauntlet is supposedly a level playing field for competition, which is why I play. It's not for one player to plug in a Game Genie and "beat" everyone else regardless of skill, crew, or the very rough approximation of luck in STT.