Voyages - How much dil do you need

Hi,

I vaguely remember a thread somewhere on this but it's buried somewhere and I can't find it.

I've reached the stage where I can usually populate the voyage crew with all FF 5* that are pretty diverse so work well. With a bit of luck with the traits and the ship I can also get a starting AM of 2700 - 2800, so 8.5hr voyages without refils are usually possible.

I'm thinking of doing a couple of "big runs" to hoover up some of the 4*'s that fall. I have Jannar at 2/4 and 3 of the others at 1/4. What sort of Dil reserve would you need to get to say the 30 hr mark - which should at least bag a couple of them.

I'm thinking it's probably around 2000 or so.

Comments

  • IvanstoneIvanstone ✭✭✭✭✭
    https://forum.disruptorbeam.com/stt/discussion/11138/dilithium-the-final-frontier#latest

    This was my big run. I think I spent ~11-12K DIL plus two extension tokens. I did get Ensign Picard but it bugged and I didn't get Guinan. The Clown dilemma also bugged out.

    TLDR:
    Do not do this with less than 2950 starting AM. The first 48-50 hrs cost the same amount of DIL as the last 22-24 hrs.

    The two-parters are pretty easy to get. Since I did this Voyage I've since gotten 1 Jannar, 1 Lucien and 1 or 2 Thot Gor's. I haven't extended since I typically go about 9hrs per Voyage. 1 time I hit 10 on a DIP/SEC Voyage. Only 6 of the crew were FF 5*'s.
    VIP 9 - 165 Crew Slots - 412 Immortals
  • Capt. ChaosCapt. Chaos ✭✭✭✭✭
    Oh man, sometimes space really matters. This is the most hilarious thread title I've seen here so far. :p

    You showed much more restraint than I would have. I'll just back away now. :wink:
  • I will only extend if I have a decent starting point. This whole last week has been filled with Voyages with poor or non-existent ships for me, or good ship, and horrible crew skill combos. (Who is a "Crafty" Medical crew with Security secondary trait?? C'Mon DB!) Usually my Voyages go past 8-1/2 hours, but this last run of bad luck has me at 6-1/2 to 7-1/2 max.

    [venting mode off]
    Once I get a good Voyage going again, I will extend a few of them maybe 16-22 hours, which was the norm I would run them to get all the Voyage only crew the first time around.
    "When the Future becomes the past, the present will become unlocked."
  • Paund SkummPaund Skumm ✭✭✭✭✭
    Oh man, sometimes space really matters. This is the most hilarious thread title I've seen here so far. :p

    At my golf club starter booth... just crop out the tees...

    0r2zet7evubt.jpeg

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