Gauntlet QoL Improvement

I'd like to see a gauntlet interface that shows the win chances of the possible match-ups. Probably you are - like me - not good at calculating the percentages in your head. On the other hand, the game has all the necessary information and could easily display the actual chance of a bout.
Frankly, this absolutely vital QoL improvement cannot be too hard to implement, and it is mystifying that it is not already there.

Comments

  • ViscousViscous ✭✭✭
    I second this request. I would like to see “estimated percent chance to win” and also “tap to skip animations” in the gauntlet.
  • Perhaps DB should consider that since STT is a strategy game, gauntlet should involve players being able to use some strategy. When players regularly lose matchups in which they have 210% higher basic numbers and a critical hit percentage advantage, it’s no longer a strategy game, it’s just random nonsense. Yes, we expect some upsets now and then, but gauntlet as it is now is just an irritating crap shoot.
  • Perhaps DB should consider that since STT is a strategy game, gauntlet should involve players being able to use some strategy. When players regularly lose matchups in which they have 210% higher basic numbers and a critical hit percentage advantage, it’s no longer a strategy game, it’s just random nonsense. Yes, we expect some upsets now and then, but gauntlet as it is now is just an irritating crap shoot.

    To quote the words of Q right when you engage, it's for fun. Don't take it too seriously, this is only a game, after all.
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  • Percentages would be nice.
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  • Won't let me post the screenshots, but...

    Four Gauntlet matches this morning...

    Kahless 65% vs Kahless 65%… crits 2-5... defeat
    Caretaker 45% vs Caretaker 45%... crits 1-4... defeat
    Surak 45% vs Surak 45%... crits 1-3... defeat
    Kai Opaka 45% vs Sulan 5%... crits 0-2... defeat?!

    … you have to wonder what the point of maxxing out Collection and Starbase bonuses was.
  • Jameson, I have been having similar results as of late. More so lately than in recent past. I am curious if there has been a change in DB's formula here.
  • Jameson wrote: »
    Won't let me post the screenshots, but...

    Four Gauntlet matches this morning...

    Kahless 65% vs Kahless 65%… crits 2-5... defeat
    Caretaker 45% vs Caretaker 45%... crits 1-4... defeat
    Surak 45% vs Surak 45%... crits 1-3... defeat
    Kai Opaka 45% vs Sulan 5%... crits 0-2... defeat?!

    … you have to wonder what the point of maxxing out Collection and Starbase bonuses was.

    Apart from your last example, which is a true bad beat, I have to wonder what the point of selecting multiple mirror matches is, especially at that high of a crit percentage. There's very little upside and a large chance to get outrolled in those scenarios.
  • JamesonJameson ✭✭
    edited February 12
    Apart from your last example, which is a true bad beat, I have to wonder what the point of selecting multiple mirror matches is, especially at that high of a crit percentage. There's very little upside and a large chance to get outrolled in those scenarios.

    I've got the max Collection bonus (Proficiency min/max +3%/+3%) and Starbase bonus (Proficiency min/max +5%/+5%). All those crews are also FE maxxed. Until the Gauntlet Unique collection was added, you couldn't get stronger Gauntlet crews. It was the first four duels of the day, and you'd expect one, maybe two, to be closely fought defeats, but they weren't even contests. The first three were against weaker twins because that's all that was offered, and the only reason I bother with Gauntlet anymore is Merit farming... so I passed on the chance to refresh. When you're faced with a choice between six clones, I just pick the weakest and hope to keep the Win Streak alive.

    The Opaka v Sulan duel was DIP/MED... I hit 521, 393 and 536... but ran into 370, Crit 1048, Crit 1576 >.<
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