New voyage crew slot.

Voyages currently have 13 seats, 12 crew slots, and yourself as the captain of the voyage.
Let's add a 14th seat, so the ship will have 13 crew slots.

The idea is to create a role for the new seat, and you could suggest crew members who could fulfill that role.

The new slot should hopefully be needed in some form, but that is not important. Ideally the crew slot should be as unique or wacky as possible, or the card filling it be wacky.

Ideas could include chef, table clearer, corridor sweeper, the guy who makes the silly noise when the doors open and shut, Bill who replaces the fuses when terminals have just exploded, Rimmer cleaning the replicators, or the woman just running around the corridors for days on end.


My idea, toilet cleaner. Toilets are never mentioned on star trek, but the ships must have them. There must also be cleaners to keep them hygienic.

Toilet Cleaner crew member: Ambassador Neelix. He would have to have a lot of diplomacy for when he enters the bathroom when female crew members are relieving themselves, and those facial bristles and hair would really help him do his job.

Comments

  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    “Don’t you people from the 24th century pee?”

    Good times. Anyways, my vote goes to Warp Plasma Injector Cleaner, 4th Class.
  • Mirror CartmanMirror Cartman ✭✭✭✭
    Chief Operations Officer -- this was Data's role on the Enterprise-D and Kim's role on the Voyager, distinct from being Chief Engineer or a member of the Engineering Department.

    (I know, you were trying to be funny and here I am ruining it with a serious suggestion, but the lack of this slot in the Voyage crew manifest has always bugged me.)

    Serious suggestions are as welcome as less serious ones.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Wild card. You can put whoever you want in this spot to fill out your weakest skills
  • Commander SinclairCommander Sinclair ✭✭✭✭✭
    If you are going to do that, you need to add 2 slots: one for the COO and one for the ExO (Executive Officer). But in reality, I figure that is what the first two existing CMD slots are for anyway.

    The way Voyages are setup now with the 2 slots per skill, you will never be able to add slots with the current configuration. It just can't be done, whilst keeping the integrity of the game consistent.
    "When the Future becomes the past, the present will become unlocked."
  • Banjo1012Banjo1012 ✭✭✭✭✭
    If you are going to do that, you need to add 2 slots: one for the COO and one for the ExO (Executive Officer). But in reality, I figure that is what the first two existing CMD slots are for anyway.

    The way Voyages are setup now with the 2 slots per skill, you will never be able to add slots with the current configuration. It just can't be done, whilst keeping the integrity of the game consistent.

    Unless you add one wild card slot

  • Matt_DeckerMatt_Decker ✭✭✭✭✭
    edited June 10
    If you are going to do that, you need to add 2 slots: one for the COO and one for the ExO (Executive Officer). But in reality, I figure that is what the first two existing CMD slots are for anyway.

    The way Voyages are setup now with the 2 slots per skill, you will never be able to add slots with the current configuration. It just can't be done, whilst keeping the integrity of the game consistent.

    XO already exists -- it's the First Officer slot. Other command slot is for the helm officer. Only missing standard slot from a 24th century Starfleet ship is COO.

    Another option would be to add a slot called "Mission Specialist," which would allow you to augment the two main skills needed for this particular voyage. Basically the slot Shelby filled in Best of Both Worlds Part 1.
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  • Plasma conduit scrubber, for your least favorite crew
  • Console Detonator.
  • Jax2UFJax2UF ✭✭
    Airlock Release Attendant, I'm looking at you Wesley...
  • Transporter chief would be a potential serious one bit I do like the wild card option
  • Banjo1012Banjo1012 ✭✭✭✭✭
    You guys missed the incredibly obvious:
    Expendable Redshirt.
    This crew is actually removed from your quarters some point after the 6-hour dilemma. I recommend keeping a supply of Angel I Riker's, Shinzon's, AEC's, etc. for this role. Upon the crewman's demise, you get double the normal amount of honor from traditional airlocking.

    Mirror Reed. He even died in the episode.

  • George: The officer in charge of publications, sporting events, crew training records, commissary officer, ect
    "Never teach a pig to sing. It wastes your time and annoys the pig" Lazarus Long, Time Enough for Love, R.A. Heinlein
  • IronagedaveIronagedave ✭✭✭✭✭
    edited June 13
    Running to battlestations crewman, you gotta have a person running to battlestations. Otherwise, there wouldn't be anyone at battlestations. You need to have a battlestation well stationed and this is accomplished by a crewman battlestation runner, running to their aforementioned battlestation. Wherever the h*** the battlestation actually is on the ship.
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  • ByloBandByloBand ✭✭✭✭✭
    I think I have the solution to this issue. I am planning on releasing it with a bunch of other ideas soon, stay tuned!
    Rather than take up real estate on The Bridge with my random game thoughts, I've started doing log entries in the Starport recruitment thread in Fleet Central.
  • Banjo1012 wrote: »
    Wild card. You can put whoever you want in this spot to fill out your weakest skills

    Agreed. That was my exact thought as a serious suggestion. A seat with no trait or skill specified. Just fill it to supplement whatever skillset u need.
  • Wall and Panel Rock inserter. Or Panel Fingerprint and Smudge Remover.
  • edited June 14
    Captain's protégé

    That one character in every star trek series who is effectively taken under the captains wing in order to help them discover themselves and become the best they can be.

    As portrayed by Spock in TOS, Wesley/Data in TNG, Jake in DS9, Seven in Voyager, Tilly in Discovery and Porthos in Enterprise.

    Who will yours be?
  • Odo MarmarosaOdo Marmarosa ✭✭✭✭✭
    COM & DIP Yeoman
    COM & SEC Security Team Leader
    COM & SCI Astrophysics Specialist
    COM & ENG Operations Officer
    COM & MED Chief Nurse
    DIP & SEC Chief Brig Officer
    DIP & SCI Xenoanthropolgy Specialist
    DIP & ENG Morale Officer
    DIP & MED Bartender
    SEC & SCI Deflector Shield Operator
    SEC & ENG Phaser Operator
    SEC & MED Interrogator
    SCI & ENG Transporter Chief
    SCI & MED Exobiology Specialist
    ENG & MED Cybernetics Specialist
  • (HGH)Apollo(HGH)Apollo ✭✭✭✭✭
    Captain's protégé

    That one character in every star trek series who is effectively taken under the captains wing in order to help them discover themselves and become the best they can be.

    As portrayed by Spock in TOS, Wesley/Data in TNG, Jake in DS9, Seven in Voyager, Tilly in Discovery and Porthos in Enterprise.

    Who will yours be?
    I like this idea but I think Nog much better fits the category in DS9 than Jake since Nog followed in Captain Sisko's footprints and career. Or both of them.
  • Captain's Assistant Naomi Wildman
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