The effect of adding stars to crew

Does anybody know is there a formula for how much each star increases a crew members base stats? e.g. +5% from 1 star to 2, + 10% from 2 stars to 3 etc... Or is it done on a case by case basis and is different for each character?

Comments

  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    As far as I know, the specific percentage increases with additional stars are different for each crew and for each skill. Sometimes crew will even switch primary skills with additional stars (1701 Sisko comes to mind). I tested it with two randomly-selected crew, Loque’que Sato and Grand Nagus Rom, and found different percentages for their respective DIP skills for each fusion level increase.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    I was wondering this myself as I was building Neelix’s. This is a damn good question
  • HaBlackHaBlack ✭✭✭
    It is individual. This might give you some picture
    e5chdj76z76n.jpg


    PlayingSince: 2016-09-16
    Can we get some more characters from TAS?
    Character wishlist:
    • Lieutenant M'Ress
    • Amanda Rogers
    • Sarah MacDougal
    • Mirasta Yale
    • Agmar
  • DavideBooksDavideBooks ✭✭✭✭✭
    I read sometime past that it is due to starting values and something about adding the starting values each time, but I don't recall specific words.
  • ~peregrine~~peregrine~ ✭✭✭✭
    edited June 17
    I read sometime past that it is due to starting values and something about adding the starting values each time, but I don't recall specific words.

    This page on the Wiki has a useful chart that shows the value for each additional star:

    https://stt.wiki/wiki/Crew_Progression

    “As a General rule of thumb, the effect of fusing a character on it's [sic] base skill can be expressed as a percentage of the difference between the skill level of the fully fused character to its self at the same level and equipment at 1 star. The difference in percentage is summarized in the table:”

    h59x2tk6s0vt.jpeg

    🖖🏻
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." -- Nicky Case, The Evolution of Trust
Sign In or Register to comment.