Do you think we will ever get something new and dynamic in the game?

The skirmish type event was the last new thing. The campaign (even though new) is just another loot collection and DB money earner, you really don't do anything. Episode 10 is interesting, I appreciate the extension of the storyline, but it is more of the same. (My hopes were dashed when the first away mission tree was 7 nodes, but this pattern was no longer followed) I do not collect crew. I got a solid grouping of crew and can finish top15 in any galaxy event if I am willing to sacrifice time. I do not have any suggestions, but I am willing to deal with game downtime if DB needed to go offline for a few days for a major code revamp to facilitate a game change.
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Comments

  • JeanLucKirkJeanLucKirk ✭✭✭✭
    The Skirmish event type was new, but based on something old: The space battles. So while I still enjoy STT for what it is I would also look forward to something completely fresh.

    After Erin left DB at the start of the year they were looking for a game director to take this game to the next level. So who knows!?

    I also would not mind a considerable downtime if it leads to something nice...
  • ByloBandByloBand ✭✭✭✭✭
    Yes, we will.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    I enjoy it as is too and I agree it’s a pessimistic view. However I do wish they would liven up boring Tuesday’s
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    I am still curious if the gauntlet can be turned into an event type as the other facets of the game have already been (shuttles are used in Faction events, item construction is what makes Galaxy events, away missions are Expeditions, and ship battles became Skirmishes). Balancing it such that anyone can compete and doesn’t feel too cheated by RNG are of course the biggest challenges there.
  • edited July 12
    I was pretty pleased with the new episode. Nice rewards, good story and needed a bit of thought to complete fully. New, if not dynamic.
  • To be honest, I'm always glad of the change of pace on a Tuesday. Hope they keep it quiet.
  • IronagedaveIronagedave ✭✭✭✭✭
    Perhaps they will do a gamma quadrant campaign map and compartmentalise the alpha quadrant campaign map.
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  • ByloBandByloBand ✭✭✭✭✭
    Players have been asking for a new episode for a while. We got one. We've been asking for an update in the honor hall. We've asked for something to make Tuesdays better. We've asked for bug fixes. I'm fairly sure DB is working on those things.

    They don't happen over night. They usually happen one or two at a time. Do I think they'll add the type of feature that you want? Yes. Do I think it will happen this calendar year? Probably not, considering what is on their plate.

    My recommendation is to think about this thing you want. Bring it to the forum. Other players can pitch in ideas to flesh out your proposal. At least then you'll have something to point to and say, "Hey DB, we want something new and here's an idea."

    Personally, I have proposed a voyage event idea and a PvE gauntlet event idea. Now, they may not be as dynamic as what you have in mind, but my thoughts were to make them relatively easy to program. I don't know if anyone has suggested anything as significant as what you propose. Maybe if you can bring something here and get some support from the community, we can help you drive some change. :)

    I don't want to tip my hand too much, but I've been working behind the scenes for quite a while crafting ideas, hashing out crude details, and organizing my thoughts on how to put it all together, but I can say this much: much of what you have expressed here and quite a bit more are currently in my mental workshop and when completed will be presented here for all to see. I am currently up to 22 ideas for either improvements, new features, new additions, and "other" concepts, so stay tuned.

    This is why I said above, "Yes, we will," because most of the things I intend to propose will be fairly simple to adopt and will add a lot of depth and enrichment to the existing experience, and I am confident at least some of them will be put into practice.

    (I am sorry for the delay in this project, but my "process" is such that I let my subconscious work on these things in the background while I do day-to-day stuff, and at some point I'll get the nudge that I'm ready and on that day I'll just sit down and churn out a 30 page document)
  • Prime LorQa [10F]Prime LorQa [10F] ✭✭✭✭✭
    @ByloBand , please release your ideas on a Tuesday. :D

    @[TFA] GTMET (DB - Do Better) , your key mechanic #1 would have been an improvement to my version of the idea. Well said, my friend.
  • ByloBandByloBand ✭✭✭✭✭
    @ByloBand , please release your ideas on a Tuesday. :D

    @[TFA] GTMET (DB - Do Better) , your key mechanic #1 would have been an improvement to my version of the idea. Well said, my friend.

    That is the plan, and you can rest assured, I've come up with two ideas for Tuesdays, and a third that could be adapted for Tuesdays.
  • Commander SinclairCommander Sinclair ✭✭✭✭✭
    Perhaps they will do a gamma quadrant campaign map and compartmentalise the alpha quadrant campaign map.

    With Discovery ending up in the 34th Century and in the Beta Quadrant, there could easily be some new stuff coming from that. But that is still on the 'norm' for our daily gameplay.

    Personally I would love to see this go to a game console [PS4/XBox] crossover where we could actually perform our Away missions by controlling the crew in various aspects, and the Arena could have a LOT more control over the ships abilities and controls, which would make for phenomenal battles.

    All this tied into our dailies...

    Then they could add Squad vs Squad battles with multiple ships, and the Gauntlet would be EXTREME, giving players chance to choose weapons, arenas on different planetscapes, and actually have the combats be controlled by the players.

    Just some brain candy to ponder.
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  • [S14]Bri[S14]Bri ✭✭✭
    Perhaps they will do a gamma quadrant campaign map and compartmentalise the alpha quadrant campaign map.

    This would be fantastic. To open up the gamma, beta, and delta quadrants and implant some of the species therein. There would be new episodes in each quadrant, and perhaps weekly events could be set in the different quadrants. Bonuses could be given to species from that particular quadrant during the event.... perhaps they could stack atop the trait bonuses.

    Some good ideas in this thread. I’d be happy to see any new additions to the game. I just hope they keep it growing and evolving.
  • Since i started playing way back when, we have asked for, and gotten:

    - cadet missions that give more chrons
    - events! you could do stuff! with shuttles! and then galaxy and expeditions!
    - PVP arena to blast at each other
    - gauntlet to use the crew with bad base stats that were unused
    - honor as rewards instead of trainers or credits
    - THE VAULT to free up crew slots
    - fleet rewards, to give us even moar chrons and honor
    - the replicator to let us use up junk
    - voyages, which give EVEN MOAR chrons AND honor and the last stars you need on 4* crew
    - skirmishes, which even MOAR EVEN MOAR chrons and honor
    - achievements, which were free stuff for normal gameplay
    - collections, which were even more free stuff for well beyond normal gameplay
    - most recently, campaigns, which is basically the $10 monthly card some of us have been asking for since the beginning

    were you around when EACH of those was "new and dynamic" at the time it was introduced?

    I was and have been! While I think a new game feature would be totally awesome, Over just the last year the game improvements have been great. I’ll always toast new additions, but we really have come along way since the start.
  • ByloBandByloBand ✭✭✭✭✭
    People are complaining?
  • The skirmish type event was the last new thing. The campaign (even though new) is just another loot collection and DB money earner, you really don't do anything. Episode 10 is interesting, I appreciate the extension of the storyline, but it is more of the same. (My hopes were dashed when the first away mission tree was 7 nodes, but this pattern was no longer followed) I do not collect crew. I got a solid grouping of crew and can finish top15 in any galaxy event if I am willing to sacrifice time. I do not have any suggestions, but I am willing to deal with game downtime if DB needed to go offline for a few days for a major code revamp to facilitate a game change.

    An incredibly bizarre statement given all the new things that have been added in the past year. Speaking as someone who has played since launch day, the game today is night and day different now, in a good way.

    Remember the days of no quick build where you had to build every component manually for a gold level 100 item? Yeah.
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  • An incredibly bizarre statement given all the new things that have been added in the past year. Speaking as someone who has played since launch day, the game today is night and day different now, in a good way.

    Remember the days of no quick build where you had to build every component manually for a gold level 100 item? Yeah.

    I think - and please someone correct me if I'm wrong - that they're talking about stuff that's more than a QoL improvement or tweaks. Quick build is great, but it's not different. Even the much hoped for inventory management improvements (additions?) that everyone asks for would be mostly QoL and not a new aspect of game play. There's definitely lots of things that could make life easier and make the game more enjoyable in that way, but I understood the OP as looking for something like a new game mode.

    We have shuttles, away missions, ship battles, voyages, the gauntlet. We have events, campaigns, and the dailies that give a different spin to some of those. Are there plans to add to either of those categor - especially the first imo - or are the overall mechanics going to stay as what we have right now, with maybe some tweaks here and there?

    (FTR, I am perfectly content with where the game is now - I've only FFFE two legendaries; I've got a lot of work ahead of me before I get where I'm running out of things to do. I almost don't want any massive change *because* I still have so much to do as it is.)
  • I've been playing for over 3 years now, and they have steadily improved the game over that time. I was here before gauntlet, before voyages, before "quick build", before so many things we now take for granted. It takes a while but I am satisfied and confident that we'll continue to see new content.
  • MirrorVerse JcMirrorVerse Jc ✭✭✭
    edited July 13
    Playing for over 3 yrs i agree with the trek fans here. Not necessarily gamers. Many of the loyal players are not just gamers looking for the next great addition. The game has evolved alot over 3.5 yrs. i like the break of tue after long events, but i do think that cadets could be livened up for a different set of rewards. If you are a veteran you only play tue cadets to clear your dailies and get accolades.
    Personally i would like it if DB went back to all portions of the game and fixed the longstanding- much reported bugs, glitches, and crashes before introducing new things.
    Then work on upgrades we have asked for in other threads. Like starbase additions, new collections, balancing dismissal honor vs honor hall cost,........ many upgrades or changes to existing portions of the game have been repeatedly suggested. Those things that players have asked for should be attended to first.
    Then make something new, after longstanding requests and glitches have been addressed.
    Edit: from the beginning this has been a card/version collecting game. Thats is what gets veterans excited is new and multiple versions of crew. Sorry If thats not your preference.
  • Commander SinclairCommander Sinclair ✭✭✭✭✭
    Okay how about this...

    Add to "Cadet Challenges" – "Officer Training". 3* crew on weekdays, 4* crew on weekends, higher difficulty, but higher rewards. Could mix things up a bit.

    This kind of goes with our ideas on splitting up the gauntlet into levels like the area battles.
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  • ThurthoradThurthorad ✭✭✭✭
    I've been playing for over 3 years now, and they have steadily improved the game over that time. I was here before gauntlet, before voyages, before "quick build", before so many things we now take for granted. It takes a while but I am satisfied and confident that we'll continue to see new content.

    I don't think the important improvements have been steady. Most of the game development happened in the first 18 months or so. The last 18 months have been a bit of a wasteland. Voyages were the most recent system added, and we are *long* overdue another one.

    Gauntlet is a rubbish system desperately in need of an overhaul, something DB admitted over a year ago.

    The skirmish event was a step in the right direction but wasn't a new system, was more of a replacement for Expeditions which have been mostly retired now. So we still only have 4 event types (generously including hybrid as a type).

    Campaigns, whilst a welcome edition was more a revamp of game monetisation than any special game system as all it did was iterate dailies. Similarly collections and achievements. No core system has been upgraded in a long time.

    Don't get me wrong QoL improvements and iterations and extensions of existing systems are welcome, but they are not serious game development.

    This is not to attack the game as a whole, it's still fun and I have high engagement with it, but serious development has all but stopped it seems. I hope I'm wrong, I really do, but this game is a stagnant pool at the moment.
  • PavelHPavelH ✭✭
    My guess - a rework of expedition events is the first thing to do. Next up they can copy Star Wars Heroes' Galactic War - every day you're given a task with 25 challenges for example. Each challenge is like an away/space mission but it permanently drains the crew by 20%. It begins easy like 50 skill check but it ramps up. Every 5 completed challenges gives you a reward. Ship damage is permanent. This way it rewards new players with the 5 completed challenge chest and each player can enjoy it regardless of skill but obviously older players/big spenders can progress all the way through. You get one ticket per day but say you can buy revives/new tickets with Dilithium - so they can make money off of it if they wish. Google Star Wars Heroes Galactic War > images to see what I'm talking about because these forums don't allow me to post pictures. It's a really fun concept and the only thing that kept me playing that game for some time.
  • I’ve had long time idea that would make this game amazing. But, probably they would not do, maybe too much work. But, my idea is this: the other type of game I like to play are the hidden object types. The company Big Fish Games is my favorite and makes many good ones like this. It involves a long interactive storyline where you travel around to different locations to solve a mystery or something, and you go to very detailed environments where you have to find various objects to use for other things, or sometimes solve a puzzle. If you have not tried one of these, check it out, and then imagine this concept in Timelines. Where you could take your away team and actually beam down to the planet, explore the planet and collect objects needed to complete the mission, interact with the inhabitants of the planet, etc.
    I think this would be phenomenal. But yes, probably they will not do, but it is my dream.
  • Okay how about this...

    Add to "Cadet Challenges" – "Officer Training". 3* crew on weekdays, 4* crew on weekends, higher difficulty, but higher rewards. Could mix things up a bit.

    This kind of goes with our ideas on splitting up the gauntlet into levels like the area battles.

    This is related to other suggestions long ago. But would entirely handy-cap newer players. Maybe just make tue be 4* day. And Exchange tue repetitive reward to honor.
    Alot of ppl have alot of ideas. But we also need to balance working ppl, new ppl, veterans, and fix broken or outdated portions like glitches and gauntlet before creating entirely new things.
    So again i would like to see more interesting tue cadets, and then fixes and upgrades to whats already active before entirely new programming.
    New stuff just for the sake of being new isnt always better.
    And as far as comments on the slow down of rollouts for new aspects maybe that is bcuz every new thing was rolled out too fast without testing and was broken or malfunctioning. I take the slowdown as a sign maybe DB is trying to make sure things work correctly. Im fine with that. I would rather have it work properly so that we can keep playing than have errors or crashes every time you want to log in.
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