Finally Fed Up with DB

245

Comments

  • Where are the people now who say....Don't worry, it all evens out in the RNG universe....

    I’m right here, the guy who saved up 228 premium ten-pulls and got nearly dead-on the expected number of golds. 26 received from 2,280 drops, whereas 29 would be expected from the posted drop rate.

    You got slightly below what you expected. (And even that says it all)
    Show me the guy on the other side of the bell curve.....the guy who got 58 golds from 228 pulls.
    Here's a hint: he doesnt exist.
    The rules associated with the Timelines RNG are skewed towards the negative.
    There is no balance in this Universe....ie...no true fairness. (50% in favor of player, 50% in favor of DB)

    As I mentioned in another thread...to which you did not respond.....why arent there in place rules to prevent a player from having the "zilch" experience? They are more than easy enough to code.

    You know the answer already: Such rules dont make DB any money.

    So, please, continue to peddle the myth that RNG is fair...that those who know statistics don't know what we're talking about, etc.....

    Unicorns, rainbows, and the fair RNG...

    1.14% vs. 1.27% wasn’t worth pitching a tantrum over...and others who have pulled fewer packs are also in line with expectations. Not to mention that your theoretical other person with a drop rate double that of expectations doesn’t exist because few others started saving as early as I did or have elected to post their results.

    Ultimately, I can try to explain it but cannot understand it for you. Have yourself a nice weekend!

    Surely someone would be crowing like mad - over the last 3 years about such results.
    I can - and do - understand things just fine.
  • VesmerVesmer ✭✭✭
    edited August 23
    Thurthorad wrote: »
    Vesmer wrote: »
    Thurthorad wrote: »
    Vesmer wrote: »
    Thurthorad wrote: »
    25 packs and no legendaries isn't that unusual. I've gone at least 50 premium packs without a begold

    I would say that’s exactly the point. It is not unusual in this game. It is regular
    And that's what they are, odds, not a guarantee.

    Frankly, this sentence can lead us way off. Imagine this - odds are 99%, but some player does a million pulls and receives nothing, he can be told “it’s not a guarantee, it’s the odds. Just bad luck”. Is that what you’re saying? What’s the point of specifying the odds then?

    The converse of this is that people win lotteries despite the odds being astronomically tilted against them. Good luck and bad luck are real things in life. And luck has been at the heart of gaming since computers were invented. If you choose to buy the packs you have to accept the nature of them.

    If you aren't willing to accept randomness, then don't buy them.

    As I said in other thread, people do win lotteries, that’s true. But not 5 every day.

    I’m willing to accept randomness, but a fair one. I do think that RNG implementation in STT is flawed, I have enough observations for me to think so. Anyone can disagree, that’s their right. But please make reasonable arguing, things like “it works for me” or “don’t play this game” won’t work.

  • ~peregrine~~peregrine~ ✭✭✭✭✭
    Vesmer wrote: »
    Thurthorad wrote: »
    Vesmer wrote: »
    Thurthorad wrote: »
    Vesmer wrote: »
    Thurthorad wrote: »
    25 packs and no legendaries isn't that unusual. I've gone at least 50 premium packs without a begold

    I would say that’s exactly the point. It is not unusual in this game. It is regular
    And that's what they are, odds, not a guarantee.

    Frankly, this sentence can lead us way off. Imagine this - odds are 99%, but some player does a million pulls and receives nothing, he can be told “it’s not a guarantee, it’s the odds. Just bad luck”. Is that what you’re saying? What’s the point of specifying the odds then?

    The converse of this is that people win lotteries despite the odds being astronomically tilted against them. Good luck and bad luck are real things in life. And luck has been at the heart of gaming since computers were invented. If you choose to buy the packs you have to accept the nature of them.

    If you aren't willing to accept randomness, then don't buy them.

    As I said in other thread, people do win lotteries, that’s true. But not 5 every day.

    I’m willing to accept randomness, but a fair one. I do think that RNG implementation in STT is flawed, I have enough observations for me to think so. Anyone can disagree, that’s their right. But please make reasonable arguing, things like “it works for me” or “don’t play this game” won’t work.

    Walk away from the game & take your money with you. That, more than anything else, will get attention. 🖖
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." -- Nicky Case, The Evolution of Trust
  • RogaDanarRogaDanar ✭✭✭
    Other games let you "earn" a top level character/card through summoning points. DB could implement that as well. I think that would go a long way to reduce anger.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    AviTrek wrote: »
    Where are the people now who say....Don't worry, it all evens out in the RNG universe....

    I’m right here, the guy who saved up 228 premium ten-pulls and got nearly dead-on the expected number of golds. 26 received from 2,280 drops, whereas 29 would be expected from the posted drop rate.

    You got slightly below what you expected. (And even that says it all)
    Show me the guy on the other side of the bell curve.....the guy who got 58 golds from 228 pulls.
    Here's a hint: he doesnt exist.
    The rules associated with the Timelines RNG are skewed towards the negative.
    There is no balance in this Universe....ie...no true fairness. (50% in favor of player, 50% in favor of DB)

    As I mentioned in another thread...to which you did not respond.....why arent there in place rules to prevent a player from having the "zilch" experience? They are more than easy enough to code.

    You know the answer already: Such rules dont make DB any money.

    So, please, continue to peddle the myth that RNG is fair...that those who know statistics don't know what we're talking about, etc.....

    Unicorns, rainbows, and the fair RNG...

    But ask yourself this question first before being a "Probability Apologist" next time:
    If the roles were reversed - and you stood to make more money with rules biased against players - would you do exactly the same thing?

    Of course you would.

    Case Closed.

    How about the person who went 3/3?
    https://forum.disruptorbeam.com/stt/discussion/comment/175770#Comment_175770
    b39fecfmrg2b.jpeg

    3 in 3 packs. Very happy with the outcome.


    Random occurrences happen on both sides. People are just more likely to complain when it goes against them.

    That is very true. I have not had such bad luck. Example, I bought the $25 offer the other day with 15 pulls. I got four legendary beholds out of it. This is a common occurrence for me

  • JeanLucKirkJeanLucKirk ✭✭✭✭
    RogaDanar wrote: »
    Other games let you "earn" a top level character/card through summoning points. DB could implement that as well. I think that would go a long way to reduce anger.

    While the megas had some stinkers as well, they also had their fair share of great cards. For a little effort every week even. Maybe I understood you wrong, but that is already implemented...
  • Banjo1012Banjo1012 ✭✭✭✭✭
    RogaDanar wrote: »
    Other games let you "earn" a top level character/card through summoning points. DB could implement that as well. I think that would go a long way to reduce anger.

    While the megas had some stinkers as well, they also had their fair share of great cards. For a little effort every week even. Maybe I understood you wrong, but that is already implemented...

    Great point. And there has been plenty of them with a variety of skills
  • DeanWinsDeanWins ✭✭✭✭
    I know it can sting, and it may seem like the odds are slanted, kind of like how in gauntlet it feels like the defense crits 100x more often then you do, even when their percents are lower ;p

    That being said, I think the expression "buyer beware" needs to be applied. DB now lists the percents and chances of obtaining cards, and you take that chance if you decide to spend money to pull packs.

    I have had great luck and bad luck, its just the way it is.
  • DeanWins wrote: »
    I know it can sting, and it may seem like the odds are slanted, kind of like how in gauntlet it feels like the defense crits 100x more often then you do, even when their percents are lower ;p

    That being said, I think the expression "buyer beware" needs to be applied. DB now lists the percents and chances of obtaining cards, and you take that chance if you decide to spend money to pull packs.

    I have had great luck and bad luck, its just the way it is.

    This thread started with a few extreme examples of "bad luck" for a player.
    Sure, it's just the way it is.
    But why doesnt DB change it?
    They are the "Q" in the STT Universe.
    They could snap their collective fingers, and then players would be exulting about how they receive things far "better than the stated odds".

    Wouldnt that be better for all players?
    Wouldnt that be better for DB as an approach to business?

    Now, the question that is consistently ignored.....why dont they do this???
  • DeanWinsDeanWins ✭✭✭✭
    edited August 23
    DeanWins wrote: »
    I know it can sting, and it may seem like the odds are slanted, kind of like how in gauntlet it feels like the defense crits 100x more often then you do, even when their percents are lower ;p

    That being said, I think the expression "buyer beware" needs to be applied. DB now lists the percents and chances of obtaining cards, and you take that chance if you decide to spend money to pull packs.

    I have had great luck and bad luck, its just the way it is.

    This thread started with a few extreme examples of "bad luck" for a player.
    Sure, it's just the way it is.
    But why doesnt DB change it?
    They are the "Q" in the STT Universe.
    They could snap their collective fingers, and then players would be exulting about how they receive things far "better than the stated odds".

    Wouldnt that be better for all players?
    Wouldnt that be better for DB as an approach to business?

    Now, the question that is consistently ignored.....why dont they do this???

    I am not defending DB, but my guess would be cause if its to easy to get cards, or if they increase the odds too much, it changes the balance of the game, and/or devalues the cards when people do get them. Other than that how do you purpose changing it? I suppose a guarantee would be nice if you spend a certain amount? but doesn't that just further reward people spend money vs people who don't?

    I guess they would have to be the ones to answer thou:)
  • ~peregrine~~peregrine~ ✭✭✭✭✭
    DeanWins wrote: »
    I know it can sting, and it may seem like the odds are slanted, kind of like how in gauntlet it feels like the defense crits 100x more often then you do, even when their percents are lower ;p

    That being said, I think the expression "buyer beware" needs to be applied. DB now lists the percents and chances of obtaining cards, and you take that chance if you decide to spend money to pull packs.

    I have had great luck and bad luck, its just the way it is.

    This thread started with a few extreme examples of "bad luck" for a player.
    Sure, it's just the way it is.
    But why doesnt DB change it?
    They are the "Q" in the STT Universe.
    They could snap their collective fingers, and then players would be exulting about how they receive things far "better than the stated odds".

    Wouldnt that be better for all players?
    Wouldnt that be better for DB as an approach to business?

    Now, the question that is consistently ignored.....why dont they do this???

    Because players spend money to buy packs, and more purchases equals more revenue (profit) for DB.
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." -- Nicky Case, The Evolution of Trust
  • WhatMeWorryWhatMeWorry ✭✭✭
    edited August 23
    DeanWins wrote: »
    DeanWins wrote: »
    I know it can sting, and it may seem like the odds are slanted, kind of like how in gauntlet it feels like the defense crits 100x more often then you do, even when their percents are lower ;p

    That being said, I think the expression "buyer beware" needs to be applied. DB now lists the percents and chances of obtaining cards, and you take that chance if you decide to spend money to pull packs.

    I have had great luck and bad luck, its just the way it is.

    This thread started with a few extreme examples of "bad luck" for a player.
    Sure, it's just the way it is.
    But why doesnt DB change it?
    They are the "Q" in the STT Universe.
    They could snap their collective fingers, and then players would be exulting about how they receive things far "better than the stated odds".

    Wouldnt that be better for all players?
    Wouldnt that be better for DB as an approach to business?

    Now, the question that is consistently ignored.....why dont they do this???

    I am not defending DB, but my guess would be cause if its to easy to get cards, or if they increase the odds too much, it changes the balance of the game, and/or devalues the cards when people do get them. Other than that how do you purpose changing it? I suppose a guarantee would be nice if you spend a certain amount? but doesn't that just further reward people spend money vs people who don't?

    I guess they would have to be the ones to answer thou:)

    Where to start?
    Do something simple:
    1) Eliminate the possibility of a player buying a 10-pack of Premium pulls, and not getting a 5*.
    Buy a 10 pack, at least one 5* Behold mandatory.
    2) For every series of ten "10 Premium Rewards".....make at least one 5* Behold mandatory.
    3) For every 5 event packs purchased, at least one mandatory 5*.
    4) For every 5 Tuesday packs purchased, you get a mandatory 5*.

    If you do better than the mandatory minimum 5*, hats off to you.
    But make the above the baseline.

    With the above, there is no more obfuscation about things being "fair across the STT Universe".

    The above is fair LOCALLY, and for everyone
  • Ghazi wrote: »
    I have read all of the comments and many of you make good points. I do agree that the math is there and it is perfectly possible for this to happen. My issue when it comes down to it is their response. If you make a ticket, would it really be so bad for them to conform this happened and be like “woah, that is some bad luck! How about this, we take 20 of those purples and put a free behold in your honor hall.”

    That is still only a 0.5% overall return rate which is less than half of the stated odds, but it makes the players feel like they aren’t getting crapped on.

    I mean, hell, a casino at least knows to comp drinks to big spenders when they lose. DB just points to the terms of service.

    Extremely well said
  • DeanWins wrote: »
    I know it can sting, and it may seem like the odds are slanted, kind of like how in gauntlet it feels like the defense crits 100x more often then you do, even when their percents are lower ;p

    That being said, I think the expression "buyer beware" needs to be applied. DB now lists the percents and chances of obtaining cards, and you take that chance if you decide to spend money to pull packs.

    I have had great luck and bad luck, its just the way it is.

    This thread started with a few extreme examples of "bad luck" for a player.
    Sure, it's just the way it is.
    But why doesnt DB change it?
    They are the "Q" in the STT Universe.
    They could snap their collective fingers, and then players would be exulting about how they receive things far "better than the stated odds".

    Wouldnt that be better for all players?
    Wouldnt that be better for DB as an approach to business?

    Now, the question that is consistently ignored.....why dont they do this???

    Because players spend money to buy packs, and more purchases equals more revenue (profit) for DB.

    Until, of course...you stop buying packs because you feel its unfair.
    Which gets back to the beginning of this thread
  • ~peregrine~~peregrine~ ✭✭✭✭✭
    DeanWins wrote: »
    I know it can sting, and it may seem like the odds are slanted, kind of like how in gauntlet it feels like the defense crits 100x more often then you do, even when their percents are lower ;p

    That being said, I think the expression "buyer beware" needs to be applied. DB now lists the percents and chances of obtaining cards, and you take that chance if you decide to spend money to pull packs.

    I have had great luck and bad luck, its just the way it is.

    This thread started with a few extreme examples of "bad luck" for a player.
    Sure, it's just the way it is.
    But why doesnt DB change it?
    They are the "Q" in the STT Universe.
    They could snap their collective fingers, and then players would be exulting about how they receive things far "better than the stated odds".

    Wouldnt that be better for all players?
    Wouldnt that be better for DB as an approach to business?

    Now, the question that is consistently ignored.....why dont they do this???

    Because players spend money to buy packs, and more purchases equals more revenue (profit) for DB.

    Until, of course...you stop buying packs because you feel its unfair.
    Which gets back to the beginning of this thread

    True. I stopped buying packs some time ago, because I do not like the odds. I voted with my wallet. 🖖
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." -- Nicky Case, The Evolution of Trust
  • DeanWins wrote: »
    I know it can sting, and it may seem like the odds are slanted, kind of like how in gauntlet it feels like the defense crits 100x more often then you do, even when their percents are lower ;p

    That being said, I think the expression "buyer beware" needs to be applied. DB now lists the percents and chances of obtaining cards, and you take that chance if you decide to spend money to pull packs.

    I have had great luck and bad luck, its just the way it is.

    This thread started with a few extreme examples of "bad luck" for a player.
    Sure, it's just the way it is.
    But why doesnt DB change it?
    They are the "Q" in the STT Universe.
    They could snap their collective fingers, and then players would be exulting about how they receive things far "better than the stated odds".

    Wouldnt that be better for all players?
    Wouldnt that be better for DB as an approach to business?

    Now, the question that is consistently ignored.....why dont they do this???

    Because players spend money to buy packs, and more purchases equals more revenue (profit) for DB.

    Until, of course...you stop buying packs because you feel its unfair.
    Which gets back to the beginning of this thread

    True. I stopped buying packs some time ago, because I do not like the odds. I voted with my wallet. 🖖

    So then the real point of this thread becomes: What changes must DB make so that players who used to buy packs start buying them again? Or to make players buy more packs?

    It all boils down to the same thing: Eliminate unfair outcomes for players, and/or give players more.
  • Data1001Data1001 ✭✭✭✭✭
    Where to start?
    Do something simple:
    1) Eliminate the possibility of a player buying a 10-pack of Premium pulls, and not getting a 5*.
    Buy a 10 pack, at least one 5* Behold mandatory.
    2) For every series of ten "10 Premium Rewards".....make at least one 5* Behold mandatory.
    3) For every 5 event packs purchased, at least one mandatory 5*.
    4) For every 5 Tuesday packs purchased, you get a mandatory 5*.

    If you do better than the mandatory minimum 5*, hats off to you.
    But make the above the baseline.

    With the above, there is no more obfuscation about things being "fair across the STT Universe".

    The above is fair LOCALLY, and for everyone

    Wow. So, I've had good and bad luck, but the above suggestions are way too generous, imo. Would it be nice? Sure. But as someone else has mentioned, it would severely devalue Legendaries. When you make something that commonplace and easy to acquire, there's no "sport" in it any more. DB might make more money initially, since a lot more players would probably just plan on buying 5 event packs every time they are interested in the crew, but the long-term effects would, I believe, be detrimental to the game, probably in numerous ways.


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • Prime LorQa [10F]Prime LorQa [10F] ✭✭✭✭✭
    Banjo1012 wrote: »
    Data1001 wrote: »
    Where to start?
    Do something simple:
    1) Eliminate the possibility of a player buying a 10-pack of Premium pulls, and not getting a 5*.
    Buy a 10 pack, at least one 5* Behold mandatory.
    2) For every series of ten "10 Premium Rewards".....make at least one 5* Behold mandatory.
    3) For every 5 event packs purchased, at least one mandatory 5*.
    4) For every 5 Tuesday packs purchased, you get a mandatory 5*.

    If you do better than the mandatory minimum 5*, hats off to you.
    But make the above the baseline.

    With the above, there is no more obfuscation about things being "fair across the STT Universe".

    The above is fair LOCALLY, and for everyone

    Wow. So, I've had good and bad luck, but the above suggestions are way too generous, imo. Would it be nice? Sure. But as someone else has mentioned, it would severely devalue Legendaries. When you make something that commonplace and easy to acquire, there's no "sport" in it any more. DB might make more money initially, since a lot more players would probably just plan on buying 5 event packs every time they are interested in the crew, but the long-term effects would, I believe, be detrimental to the game, probably in numerous ways.

    As I have said before. It’s supposed to be difficult to immortalize a legendary

    I'm with you guys. There's guaranteed purchases every week in the event deals. Then there's the RNG Tuesday packs. I can't afford them both. I pick the one with the guarantee.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Banjo1012 wrote: »
    Data1001 wrote: »
    Where to start?
    Do something simple:
    1) Eliminate the possibility of a player buying a 10-pack of Premium pulls, and not getting a 5*.
    Buy a 10 pack, at least one 5* Behold mandatory.
    2) For every series of ten "10 Premium Rewards".....make at least one 5* Behold mandatory.
    3) For every 5 event packs purchased, at least one mandatory 5*.
    4) For every 5 Tuesday packs purchased, you get a mandatory 5*.

    If you do better than the mandatory minimum 5*, hats off to you.
    But make the above the baseline.

    With the above, there is no more obfuscation about things being "fair across the STT Universe".

    The above is fair LOCALLY, and for everyone

    Wow. So, I've had good and bad luck, but the above suggestions are way too generous, imo. Would it be nice? Sure. But as someone else has mentioned, it would severely devalue Legendaries. When you make something that commonplace and easy to acquire, there's no "sport" in it any more. DB might make more money initially, since a lot more players would probably just plan on buying 5 event packs every time they are interested in the crew, but the long-term effects would, I believe, be detrimental to the game, probably in numerous ways.

    As I have said before. It’s supposed to be difficult to immortalize a legendary

    I'm with you guys. There's guaranteed purchases every week in the event deals. Then there's the RNG Tuesday packs. I can't afford them both. I pick the one with the guarantee.

    The odds of getting the legendary on a Tuesday are what? 3%? I’m not taking those odds in ANY aspect of life.

  • GhaziGhazi ✭✭
    Banjo1012 wrote: »
    Data1001 wrote: »
    Where to start?
    Do something simple:
    1) Eliminate the possibility of a player buying a 10-pack of Premium pulls, and not getting a 5*.
    Buy a 10 pack, at least one 5* Behold mandatory.
    2) For every series of ten "10 Premium Rewards".....make at least one 5* Behold mandatory.
    3) For every 5 event packs purchased, at least one mandatory 5*.
    4) For every 5 Tuesday packs purchased, you get a mandatory 5*.

    If you do better than the mandatory minimum 5*, hats off to you.
    But make the above the baseline.

    With the above, there is no more obfuscation about things being "fair across the STT Universe".

    The above is fair LOCALLY, and for everyone

    Wow. So, I've had good and bad luck, but the above suggestions are way too generous, imo. Would it be nice? Sure. But as someone else has mentioned, it would severely devalue Legendaries. When you make something that commonplace and easy to acquire, there's no "sport" in it any more. DB might make more money initially, since a lot more players would probably just plan on buying 5 event packs every time they are interested in the crew, but the long-term effects would, I believe, be detrimental to the game, probably in numerous ways.

    As I have said before. It’s supposed to be difficult to immortalize a legendary

    It WAS supposed to be difficult to get a legendary. Then they started releasing two a week, now it is the standard.

  • Banjo1012Banjo1012 ✭✭✭✭✭
    Ghazi wrote: »
    Banjo1012 wrote: »
    Data1001 wrote: »
    Where to start?
    Do something simple:
    1) Eliminate the possibility of a player buying a 10-pack of Premium pulls, and not getting a 5*.
    Buy a 10 pack, at least one 5* Behold mandatory.
    2) For every series of ten "10 Premium Rewards".....make at least one 5* Behold mandatory.
    3) For every 5 event packs purchased, at least one mandatory 5*.
    4) For every 5 Tuesday packs purchased, you get a mandatory 5*.

    If you do better than the mandatory minimum 5*, hats off to you.
    But make the above the baseline.

    With the above, there is no more obfuscation about things being "fair across the STT Universe".

    The above is fair LOCALLY, and for everyone

    Wow. So, I've had good and bad luck, but the above suggestions are way too generous, imo. Would it be nice? Sure. But as someone else has mentioned, it would severely devalue Legendaries. When you make something that commonplace and easy to acquire, there's no "sport" in it any more. DB might make more money initially, since a lot more players would probably just plan on buying 5 event packs every time they are interested in the crew, but the long-term effects would, I believe, be detrimental to the game, probably in numerous ways.

    As I have said before. It’s supposed to be difficult to immortalize a legendary

    It WAS supposed to be difficult to get a legendary. Then they started releasing two a week, now it is the standard.

    Then be selective on who you go after

  • WaldoMagWaldoMag ✭✭✭✭✭
    Ive also been burned enough on the RNG that I generally only spend on guaranteed things like monthly card, campaign, and event deals. I wish more players spent that way so we could get them to shift their model a bit.

    Thanks for the tl;dr, btw.

    I am doing it too.
    I have had it with RNG.
    I will not spend money except on campaign, monthly card, and $9.99 legendary offers.




  • DavideBooksDavideBooks ✭✭✭✭✭
    Banjo1012 wrote: »
    Data1001 wrote: »
    Where to start?
    Do something simple:
    1) Eliminate the possibility of a player buying a 10-pack of Premium pulls, and not getting a 5*.
    Buy a 10 pack, at least one 5* Behold mandatory.
    2) For every series of ten "10 Premium Rewards".....make at least one 5* Behold mandatory.
    3) For every 5 event packs purchased, at least one mandatory 5*.
    4) For every 5 Tuesday packs purchased, you get a mandatory 5*.

    If you do better than the mandatory minimum 5*, hats off to you.
    But make the above the baseline.

    With the above, there is no more obfuscation about things being "fair across the STT Universe".

    The above is fair LOCALLY, and for everyone

    Wow. So, I've had good and bad luck, but the above suggestions are way too generous, imo. Would it be nice? Sure. But as someone else has mentioned, it would severely devalue Legendaries. When you make something that commonplace and easy to acquire, there's no "sport" in it any more. DB might make more money initially, since a lot more players would probably just plan on buying 5 event packs every time they are interested in the crew, but the long-term effects would, I believe, be detrimental to the game, probably in numerous ways.

    As I have said before. It’s supposed to be difficult to immortalize a legendary

    I don't disagree with the point, but difficult should not be impossible. Or, rather, immortalizing one is difficult enough, but it is impossible to get many. And I agree that people should be picky. However, I can reasonably expect to immortalize one every two months if I get a monthly card and campaign. I think one a month is reasonable considering the vast amount of them.
  • ~peregrine~~peregrine~ ✭✭✭✭✭
    WaldoMag wrote: »
    Ive also been burned enough on the RNG that I generally only spend on guaranteed things like monthly card, campaign, and event deals. I wish more players spent that way so we could get them to shift their model a bit.

    Thanks for the tl;dr, btw.

    I am doing it too.
    I have had it with RNG.
    I will not spend money except on campaign, monthly card, and $9.99 legendary offers.

    +1 🖖
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." -- Nicky Case, The Evolution of Trust
This discussion has been closed.