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Advice Wanted: Completing Every Dilemma in a Voyage

Matt_DeckerMatt_Decker ✭✭✭✭✭
I know I've seen this before in the forum, but I can't find the old thread now. I'm interested in advice on running a Voyage to complete every dilemma -- I still need an Ensign Picard and a Colonel Worf.
  • How many dilemmas is that?
  • How many refresh tokens would be needed (if you don't want to use dilithium)?
  • How long has it taken others to complete this?
  • Any additional advice for undertaking this with the least disruption to other gameplay?

Many thanks to the experts who respond to this.

Decker
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Comments

  • [10F] Unnar[10F] Unnar ✭✭✭
    I'm pondering this myself. I plan to do it the week of a skirmish. That way I won't need any crew for the event. I think you also want to sit on the last dilemma until the start of a new day. That way you complete the daily and have time to recall and resend for the next day.

    My biggest concern is the voyage bug. I'd hate to be 40 hours in and get stuck.
  • Someone will be along to give you numbers I'm sure, but the bummer part is you'll have to do it twice if you need Worf and Picard, since they're both from the same dilemma path, and you can only choose one or the other.
  • There are 36 dilemmas, so it would take 72 hours (3 days total) of actual voyage time, which is 4320 minutes. If you can hit a natural 8 hour voyage, that is 480 minutes you can lop off the total voyage time you have to make up with voyage revival tokens. That leaves you needing to make up 3840 minutes.

    Assuming you're failing every skill check after a point, you lose between 21-22 antimatter per minute. If you can max out your antimatter with a ship and trait matches for your crew (2950), every revival token you use will get you between 134-140 minutes of voyage time. Even at the 2650 antimatter level, each token will get you between 120-126 minutes, so each token would get you to the next dilemma.

    Math ensues, and you should need between 24 (bare minimum) and 28 (safe maximum), depending on your starting antimatter.

    TL;DR below:

    How many dilemmas is that? 36
    How many refresh tokens would be needed (if you don't want to use dilithium)? Between 24 and 28
    How long has it taken others to complete this? In real time, it takes 4-5 days including sleep and stuff.
    Any additional advice for undertaking this with the least disruption to other gameplay? Skirmish week or a week you don't care to rank in the event. Agreed above to do your last dilemma after the daily reset for dailies.

    You can reduce that further. He said he needs Worf and Picard, so I would assume that to mean he does not need any of the other voyage-only crew. So by making the "wrong" choice (so part 2 does not come up) on Part 1 of the McCoy/Guinan (2 dilemmas saved), Lucien (1 dilemma saved), Thot Gor (1 dilemma saved) and Jannar (1 dilemma saved) dilemma paths, 36 dilemmas drops to 31. Unfortunately, The Clown's Part 2 cannot be similarly skipped.
  • Prime Lorca [10FH]Prime Lorca [10FH] ✭✭✭✭✭
    @Travis S McClain did this recently. Hopefully he'll stop by with advice. Or you could search his threads. I think only three dilemmas can be skipped - Jannar, Thot Gor, and Lucien. You "could" get lucky and get the other voyage-only crew before 33 dilemmas, but I wouldn't count on it. I keep the voyage dilemma wiki page open in my web browser. I have been practicing which dilemmas to pick as part of my own preparation. @Bylo Band may also have some advice to offer, so I'll tag him in as well.

    Starting with 2950 AM is more important than getting 10 hours before your first refill. I also recommend not doing this before a faction event so your good crew isn't tied up for 7 days. Before a skirmish seems ideal. Before a full galaxy is probably nearly as good. These are some things that I can say for sure from reading previous threads on the topic. :)
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  • Travis S McClainTravis S McClain ✭✭✭✭✭
    edited May 2020
    The dilemma paths:

    0p8mmnxvuqg9.jpg

    Recommendations

    Use a list like that to suit yourself, and mark off the dilemmas as you clear them. I use column A to check them once cleared, and column B to record where in the sequence they came. I sort those after clearing each one, just to give me a clearer sense of what I have remaining.

    When planning a 10h voyage, you sacrifice Antimatter bonuses for stronger skill stats. In a long Voyage, though, the sacrifice goes the other way. You're going to rely on revival tokens for most of the way. Once you get into those, only AM matters. If you have an ENG slot and the bonus trait is Hologram, you're better off staffing it with Holodeck 3 Dr. Brahms than The Caretaker. The secondary objective is, however, to get as far as you can before you have to start getting into those revival tokens so you're better off staffing it with Leonardo da Vinci than Brahms.

    Lastly, I just this week learned from @~peregrine~ in this post what to do (or at least try) in the event of a stuck Voyage:
    I logged out & back in at least 5 times, plus switching devices to un-stick it.

    Bon chance et bon Voyage, @Matt_Decker!

    EDIT TO ADD
    Using the x/22=minutes remaining formula, the max 2950 AM should get you 134 minutes per refresh. This can vary a bit; in my longest successful Voyage, I got 138 minutes from each token. I think it was a bit less in my aborted one that got stuck. I'm still angry about that.
  • Jenos IdanianJenos Idanian ✭✭✭✭
    There are 36 dilemmas, so it would take 72 hours (3 days total) of actual voyage time, which is 4320 minutes. If you can hit a natural 8 hour voyage, that is 480 minutes you can lop off the total voyage time you have to make up with voyage revival tokens. That leaves you needing to make up 3840 minutes.

    Assuming you're failing every skill check after a point, you lose between 21-22 antimatter per minute. If you can max out your antimatter with a ship and trait matches for your crew (2950), every revival token you use will get you between 134-140 minutes of voyage time. Even at the 2650 antimatter level, each token will get you between 120-126 minutes, so each token would get you to the next dilemma.

    Math ensues, and you should need between 24 (bare minimum) and 28 (safe maximum), depending on your starting antimatter.

    TL;DR below:

    How many dilemmas is that? 36
    How many refresh tokens would be needed (if you don't want to use dilithium)? Between 24 and 28
    How long has it taken others to complete this? In real time, it takes 4-5 days including sleep and stuff.
    Any additional advice for undertaking this with the least disruption to other gameplay? Skirmish week or a week you don't care to rank in the event. Agreed above to do your last dilemma after the daily reset for dailies.

    You can reduce that further. He said he needs Worf and Picard, so I would assume that to mean he does not need any of the other voyage-only crew. So by making the "wrong" choice (so part 2 does not come up) on Part 1 of the McCoy/Guinan (2 dilemmas saved), Lucien (1 dilemma saved), Thot Gor (1 dilemma saved) and Jannar (1 dilemma saved) dilemma paths, 36 dilemmas drops to 31. Unfortunately, The Clown's Part 2 cannot be similarly skipped.

    You're right. I did miss that detail.
  • Matt_DeckerMatt_Decker ✭✭✭✭✭
    Thanks, all. This is extremely helpful, and I appreciate it. I'm at 23 revive tokens right now, so I guess I need to acquire a few more before attempting.

    And, yes, to those who caught it -- I'm in the unfortunate position of only missing the two crew from the same really-hard-to-get dilemma. I'll probably pick Ensign Picard this time around since he's more likely to be bonus crew for an event than Colonel Worf.
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  • Prime Lorca [10FH]Prime Lorca [10FH] ✭✭✭✭✭
    Thanks, all. This is extremely helpful, and I appreciate it. I'm at 23 revive tokens right now, so I guess I need to acquire a few more before attempting.

    And, yes, to those who caught it -- I'm in the unfortunate position of only missing the two crew from the same really-hard-to-get dilemma. I'll probably pick Ensign Picard this time around since he's more likely to be bonus crew for an event than Colonel Worf.

    I'm at 24. That means we'll get 28 during or just before the next mega event. I'm unlikely to try this in those circumstances unless there's a full skirmish. Maybe I'll be your wingman when you do the long voyage if things work out for us both at the same time. :)
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  • Matt_DeckerMatt_Decker ✭✭✭✭✭
    Thanks, all. This is extremely helpful, and I appreciate it. I'm at 23 revive tokens right now, so I guess I need to acquire a few more before attempting.

    And, yes, to those who caught it -- I'm in the unfortunate position of only missing the two crew from the same really-hard-to-get dilemma. I'll probably pick Ensign Picard this time around since he's more likely to be bonus crew for an event than Colonel Worf.

    I'm at 24. That means we'll get 28 during or just before the next mega event. I'm unlikely to try this in those circumstances unless there's a full skirmish. Maybe I'll be your wingman when you do the long voyage if things work out for us both at the same time. :)

    Yeah. That last full skirmish event would have been a perfect time if I'd had enough revival tokens. Plus, when it's in a mega, you get even more advance notice that it's coming and can plan ahead.
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  • Mirror CartmanMirror Cartman ✭✭✭✭✭
    I did this a couple of months ago, I should really post a full report.

    Maximise AM. Go for 2950, or wait until a better bonus trait set.

    Save more tokens than you think you will need. It is better to have a few over, than not enough.

    I used 22 tokens to complete 31 dilemmas. Leaving three lock out, and three not done. I got the final three parter as my 29th dilemma, but calculated I could get another two dilemmas with one token, and wanted to blow that Romulan Warbird out of the sky. I got about 2:17 per token with 2950 AM per token.

    I would suggest starting the voyage on the Monday before a galaxy event, or repeat event, so that if it over runs, you will not spoil a kickstart for a faction event.

    Recall time for a 70 hour voyage is 28 hours, plus another two hours to send out a new voyage and complete a dilemma. You will want to consider when to do the final dilemma and recall, so you get the dilemma in for the next day. i.e. don't recall just before the dailies reset.

    Thread here.
    https://forum.disruptorbeam.com/stt/discussion/comment/200937
  • muwoomuwoo ✭✭✭
    I'm giving this a try. At 44.5 hours now. Will you ever get any gold crew on long voyages?
  • Prime Lorca [10FH]Prime Lorca [10FH] ✭✭✭✭✭
    muwoo wrote: »
    I'm giving this a try. At 44.5 hours now. Will you ever get any gold crew on long voyages?

    No, despite our best efforts to advocate for exactly that.
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  • muwoomuwoo ✭✭✭
    muwoo wrote: »
    I'm giving this a try. At 44.5 hours now. Will you ever get any gold crew on long voyages?

    No, despite our best efforts to advocate for exactly that.

    Thanks for letting me know.
  • Prime Lorca [10FH]Prime Lorca [10FH] ✭✭✭✭✭
    I went against my own advice and started a potential long voyage. There's a faction event coming up, but the voyage might make it back before it's over. There's no caregivers, warp theorists, or variants of Linnis on the voyage. I just hope Janeway, Tuvok, and EMH are not bonus in the first event. But that should be announced in an hour, so I'll find out soon whether this thing keeps going or not.

    Thanks to all who posted in this thread, btw.
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  • Matt_DeckerMatt_Decker ✭✭✭✭✭
    I went against my own advice and started a potential long voyage. There's a faction event coming up, but the voyage might make it back before it's over. There's no caregivers, warp theorists, or variants of Linnis on the voyage. I just hope Janeway, Tuvok, and EMH are not bonus in the first event. But that should be announced in an hour, so I'll find out soon whether this thing keeps going or not.

    Thanks to all who posted in this thread, btw.

    I’m debating extending my current voyage even though I don’t have the full 2900 antimatter. The first two dilemmas were champion of the people parts 1 and 2!
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  • AldudeAldude ✭✭✭✭✭
    I did a 2 day voyage last weekend. Set out with 2950 AM, and I ended up using 16 revival tokens.

    It resulted in 11 purples (9 immortal, 1 third star, 1 unowned)
    4 blues and 15 greens
    3500 chronitons
    3500 honour
    250000 credits
    and a bunch of junk, rations and trainers.

    I mean, the revival tokens weren't going to go anywhere so I can't say it wasn't worth it. However, I was hoping for some more stars on existing purples. I have all the voyage crew frozen, so the only aim was to try and pick up more stars.

    I'll try another one in a couple of months and see where it takes me...
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  • Thot MosesThot Moses ✭✭
    edited June 2020
    Lastly, I just this week learned from @~peregrine~ in this post what to do (or at least try) in the event of a stuck Voyage:
    I logged out & back in at least 5 times, plus switching devices to un-stick it.
    I can confirm, this worked several times for me.

    But I have another advice: Be online and monitor the voyage when the dilemmas happen.
    I did some long voyages and got stuck a lot of times and it seems only to happen when I'm not in the voyage for the dilemma. Always when I was watching the dilemma happen, everything was fine.
    So got to sleep after a dilemma, let the voyage run out of AM and refill next morning.
    Do not go to sleep after a refill.
    (No guarantee that this is "safe", but it seems at least to decrease the chance of getting stuck a lot.)
  • They all drop eventually. No reason to force them to drop
  • Prime Lorca [10FH]Prime Lorca [10FH] ✭✭✭✭✭
    Some additional advice:

    1) Be prepared to babysit. The voyage stops at dilemmas, obviously, and every time you run out of anti-matter. That's part of the reason you want 2,950 AM - fewer stops.

    2) Know how to unfreeze a voyage. Switching devices may work, but here's my method:
    A) Force stop app
    B) Clear data cache
    C) Clear app data
    D) Restart device

    3) Stack the primary and secondary stats to the extent possible. You may have to use a revival earlier, but it will last longer. I used one at 9.5 hours and it took me to almost 13 hours. My primary and secondary were just under 15k if that helps.

    4) Know your dilemmas and practice which ones to pick ahead of time, particularly the ones which eliminate part 2's that you don't need and ones that don't result in schematics.

    Hopefully this helps.
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  • I'm no good at maths, but wouldn't it increase the chance of not having to spent tons of voyage tokens a lot if you just sent your best voyage crew (trying to reach 10h), and only start burning through revival tokens after you get lucky and get to the first two parts of "Champion of the People" naturally? Instead of sending out a 2950 antimatter voyage and complete it not knowing which dilemmas you get?
  • Matt_DeckerMatt_Decker ✭✭✭✭✭
    I'm no good at maths, but wouldn't it increase the chance of not having to spent tons of voyage tokens a lot if you just sent your best voyage crew (trying to reach 10h), and only start burning through revival tokens after you get lucky and get to the first two parts of "Champion of the People" naturally? Instead of sending out a 2950 antimatter voyage and complete it not knowing which dilemmas you get?

    It improves the odds, but if the odds don't work out for you, you'll burn through hard-to-get voyage tokens and have nothing to show for it.
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  • I recently did this myself. The purple drop rate wasn't very good so I decided to pick the 2 parters to drop the SR for honor. I'll do it again when I'm ready to collect and cite Worf. Once I'm ready, I'll focus on running 2950 AM voyages and extend one that's being SR drop friendly in the hope that the drop rate holds.
  • I've been following this thread with great interest, and am now able to report on my findings. The following are the results from two long voyages that I've just completed. One was back in May 2020, and the other was just this past weekend (July 23-26). Like @Matt_Decker , I needed to get Ensign Picard/Colonel Worf, but I was also missing a completed Dr. Leonard McCoy.

    The goal was to see how many revival tokens were needed, and what was the optimised paths to do this in voyages. I recorded at each hour what the dilemma was, which ones I chose, and also what crew I got during this time. I also recorded what times the revival token was needed, to calculate if there was a specific algorithm that I could use to calculate AM to time remaining.

    I made sure to maximize my AM at 2950. Lastly, since I already got Jannar, Thot Gor and Lucien immortalized, I made sure to select the paths which would not let the Part 2's appears. So, for Intelligence Pt 1, I chose A, Off the Books Pt 1, I chose B, A LIfe Alone Pt 1, I chose B.

    Here is the table showing the results. The first image is from May 2020:
    oqm6iivcrlv0.jpg

    The second image is from July 2020:
    mzpte7iqjnm5.jpg

    The first voyage requred 25 revival tokens; the second voyage required 22 revival tokens. Each "recharge" of 2950 AM extends the voyage between 2:17 to 2:20 hours and averages to about 2:18 hours per recharge (138 minutes). If we divide 2950 by 138, I get 21.37 AM per minute. If RNG forced me to take the worst path, I am calculating that, at 2950 AM, I need about 26 revival tokens to get to all dilemmas that I want on this long voyage.

    I'm looking to the next time I run this long voyage, as I want to try choosing option B on A Higher Duty, Part 1. I want to test whether or not this will prevent A Higher Duty, Parts 2 and 3 from appearing.

    I hope the results help any others trying to figure out the best route for voyages. Thanks for your attention.
  • Prime Lorca [10FH]Prime Lorca [10FH] ✭✭✭✭✭
    Good info. Thanks, @The Line Must Be Drawn, HERE! .
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  • edited August 25
    [G5618] wrote:
    I'm not strong on games, but wouldn't the chance of you not having to spend tons of money on a game increase if you just played the free Texas Tea slot machine game, and start spending the money you're given by registering for that game, if you get lucky and get into the first two parts of the People's Champion naturally, then you're a winner. You can play this and not alone, but for example call a friend.

    I agree with you that before you start playing, you need to calculate all the risks.
  • When I've done this (twice now), the final parts of the 3-part dilemmas did not appear until the very last two possible ones. It didn't matter when parts 1 and 2 showed up in either case.

    I'll be doing another one starting next week and I expect to see similar results.
  • Prime Lorca [10FH]Prime Lorca [10FH] ✭✭✭✭✭
    I'm no good at maths, but wouldn't it increase the chance of not having to spent tons of voyage tokens a lot if you just sent your best voyage crew (trying to reach 10h), and only start burning through revival tokens after you get lucky and get to the first two parts of "Champion of the People" naturally? Instead of sending out a 2950 antimatter voyage and complete it not knowing which dilemmas you get?

    Getting the most AM per revival is the best strategy. You really want to hit that 2950 mark. After that, it's best to get the gold and silver scores as high as possible to maximize the number of skill checks you can pass.

    I'll be starting my 4th run, probably right after the faction event since skirmishes don't impact crew availability.
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  • ~peregrine~~peregrine~ ✭✭✭✭✭
    edited August 20
    It occurs to me that we are approaching the 3-year anniversary of Voyages. It also occurs to me that we have had no new Voyage-exclusive crew since Picard & McCoy.

    It also occurs to me that the stuck-Voyage bug still exists, which removes any incentive for me to go past 10 hours.

    Please, WRG, fix that bug, so that newer players can claim the 20-hour achievement without resorting to CS tickets. 🖖

    P.S.: what @Prime Lorca [10FH] said. Max the anti-matter & get the gold/silver skills up there. See also @Bylo Band’s threads re: voyages, which are extremely useful.
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