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Quick tips for new players

Seven of One Seven of One ✭✭✭✭✭
I'm trying to compile a short bullet type point list of tips for newer players. Theres been some discussion about 'human males'. Anyone here have any thoughts or suggestions?

Quick Tips For New Players

1. If you spend money save your dilithium for the 3rd and 4th shuttles. Then crew slots. The premium campaign track and monthly dilithium are the best value for money spent in game.

2. Work on maximum of three crew at a time.

3. Cadets are really important. Focus on female aliens if in doubt which ones to start first.

4. Honor is best saved for legendary citations. In your early game you may wish to spend a little on trainers to get helpful crew levelled.

5. Airlock all common crew and any uncommon or rare crew that are human males. They are quite useless and can be finished further on in your game when you have more resources.

6. Run voyages and shuttles all the time. Both give fantastic rewards like chrons and trainers for voyages and trainers and rarer items from shuttles. Both are absolutely essential to improving your game.

7. Point 7 depended on where I posted. This is my fleet chat:
Your fleet is your family. We are here to help. No question is stupid. We've a dedicated Noob channel or ask in your private squad chat.

And this is timelines chat:
7. Find a good fleet. Check #fleet-central to find a few that advertise here.
Ten Forward Loungers - Give Your Best, Get Our Best!
Check out our website to find out more:
https://wiki.tenforwardloungers.com/

Comments

  • Seven of One Seven of One ✭✭✭✭✭
    I've also worked out a Quick Start for newer accounts.

    Noob Quick Start
    suitable for 2, 3 or 4 shuttle bays
    Open all 24 shuttles
    Run 24 shuttles (you can claim them as you go to use your best crew)
    Congrats, you're now at 1800 VP

    Think this is worth adding or too confusing for brand new players?
    Ten Forward Loungers - Give Your Best, Get Our Best!
    Check out our website to find out more:
    https://wiki.tenforwardloungers.com/
  • Odo MarmarosaOdo Marmarosa ✭✭✭✭✭
    I've also worked out a Quick Start for newer accounts.

    Noob Quick Start
    suitable for 2, 3 or 4 shuttle bays
    Open all 24 shuttles
    Run 24 shuttles (you can claim them as you go to use your best crew)
    Congrats, you're now at 1800 VP

    Think this is worth adding or too confusing for brand new players?

    I call that the "lazy quick start" and it is a good strat to learn the idea behind the quick start while still developing a crew that can pass 4K shuttles reliably.
  • Odo MarmarosaOdo Marmarosa ✭✭✭✭✭

    2. Work on maximum of three crew at a time.

    It is generally a good idea to limit the crew a new player works on, and only switch to anouther when bottlenecked by trainers or chrons or replicator uses. However I dont know if recommending a hard number like three is the best way to communicate this recommendation.
  • Odo MarmarosaOdo Marmarosa ✭✭✭✭✭
    A few more:

    Participate in gauntlet even if you dont have the crew to be competitive and you'll be a punching bag. Every round played, win or lose, gets you closer to Locutus achievement.

    Do not be afraid to airlock! All the 1*s, 2*s, 3*s and even 4*s will all come back around again.

    If you do spend, make sure to evaluate the offers beforehand to minimize potentintial emotional and financial trauma. The forum is helpful for this as experienced players will weigh in shortly after the offer goes live. Campaign and monthly card offers are the best, TPs new "three-drop" packs are the worst.

    Holoemitters drop from ship battles amd are the rarest and most valuable starbase component. They are the bottleneck item for most starbase progress. Your fleet should have at least one recommended room to feed parts to. Avoid the "reclimation units" unless all other rooms are maxxed or if they are the only options to put daily donations towards. They will consume the componets and just give replicator rations (same replication energy as if you dumped them into the repilcator directly, only averaged out across the fleet). Just dont.
  • Seven of One Seven of One ✭✭✭✭✭
    A few more:

    Participate in gauntlet even if you dont have the crew to be competitive and you'll be a punching bag. Every round played, win or lose, gets you closer to Locutus achievement.

    Do not be afraid to airlock! All the 1*s, 2*s, 3*s and even 4*s will all come back around again.

    If you do spend, make sure to evaluate the offers beforehand to minimize potentintial emotional and financial trauma. The forum is helpful for this as experienced players will weigh in shortly after the offer goes live. Campaign and monthly card offers are the best, TPs new "three-drop" packs are the worst.

    Holoemitters drop from ship battles amd are the rarest and most valuable starbase component. They are the bottleneck item for most starbase progress. Your fleet should have at least one recommended room to feed parts to. Avoid the "reclimation units" unless all other rooms are maxxed or if they are the only options to put daily donations towards. They will consume the componets and just give replicator rations (same replication energy as if you dumped them into the repilcator directly, only averaged out across the fleet). Just dont.

    Thank you, this is really helpful 🙌
    Ten Forward Loungers - Give Your Best, Get Our Best!
    Check out our website to find out more:
    https://wiki.tenforwardloungers.com/
  • Seven of One Seven of One ✭✭✭✭✭
    Banjo1012 wrote: »
    Wait. Airlock all human males? What are you my mother in law?

    I'm Borg so same thing
    Ten Forward Loungers - Give Your Best, Get Our Best!
    Check out our website to find out more:
    https://wiki.tenforwardloungers.com/
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Banjo1012 wrote: »
    Wait. Airlock all human males? What are you my mother in law?

    I'm Borg so same thing

    Ha! She does want to assimilate everyone to her life

  • DavideBooksDavideBooks ✭✭✭✭✭
    I'm trying to compile a short bullet type point list of tips for newer players. Theres been some discussion about 'human males'. Anyone here have any thoughts or suggestions?

    Quick Tips For New Players

    1. If you spend money save your dilithium for the 3rd and 4th shuttles. Then crew slots. The premium campaign track and monthly dilithium are the best value for money spent in game.

    2. Work on maximum of three crew at a time.

    3. Cadets are really important. Focus on female aliens if in doubt which ones to start first.

    4. Honor is best saved for legendary citations. In your early game you may wish to spend a little on trainers to get helpful crew levelled.

    5. Airlock all common crew and any uncommon or rare crew that are human males. They are quite useless and can be finished further on in your game when you have more resources.

    6. Run voyages and shuttles all the time. Both give fantastic rewards like chrons and trainers for voyages and trainers and rarer items from shuttles. Both are absolutely essential to improving your game.

    7. Point 7 depended on where I posted. This is my fleet chat:
    Your fleet is your family. We are here to help. No question is stupid. We've a dedicated Noob channel or ask in your private squad chat.

    And this is timelines chat:
    7. Find a good fleet. Check #fleet-central to find a few that advertise here.

    I have a parenthetical to add to your number 5. If you are free to play, then you want to use those common and uncommon crew to boost your immortalized number which will give you the much needed dilithium for your 4th shuttle. I didn't spend anything at the beginning and this is what got me the 4th shuttle.
  • [10F] Unnar[10F] Unnar ✭✭✭
    Don't spend resources unless you are getting a good return on the investment. I see too many players try to do everything right away.

    Early on, you will be losing almost every gauntlet match. So spending merits to refresh is probably a waste.

    And you really have to pick and choose the events you participate in. Skirmishes are great for newbies. But galaxies should wait (do at least get 10 points to get the community rewards though). Use the chrons to level your crew first. And I would recommend saving shuttle boosts and rental tokens until they can really help you reach a significant threshold or better rank rewards.
  • Just looking at this thread so far, it seems there's more than just one "recommended" way of doing any given thing. My suggestion would be to study other similar threads which contain game advice, to evaluate players' successes using different techniques...then a few balanced strategies can be offered within each bullet point. Avoid hard-lining any single idea when there are multiple, successful methods available to accomplish something. While this process should remain objective, it doesn't mean you have to end up write a huge paragraph for each game tip. Try to edit and condense the information, summarizing all of the decent options in a few sentences. And once you've come up with a solid list of bullet points, do every new player a favor by saving it all in your original post. Too many good threads have died, because of scattered or buried info.

    As a newer player myself, I've got several game topics still fresh in my mind that could be worth mentioning. Anything I say here is obviously my own perspective and might not be relevant to other players, so it's cool if you take it or leave it...

    First of all, it can be risky using too many technical game terms or slang, unless you also take the time to explain what they mean. Veteran players use a lot of shorthand or acronyms, that leave a new player clueless. And honestly, if I'm browsing the forums and don't understand the game jargon used by experienced players, I'm probably going to skip right past that topic/post. Hopefully without sounding critical, let's look at a few of the current bullet points through the eyes of a newb. What does "working on" crew mean...using them in missions, leveling them, upgrading them, giving them equipment, etc? What are cadets and why are they important...is this about the challenges, the crew used for challenges, or both? Although I understand the meanings, not every new player will. Maybe a small glossary could be added after your list, explaining the key points being talked about. You could even provide links that lead to helpful forum resources or wiki pages, to improve your readers' comprehension.

    Secondly, it might be wise to leave out most references to fleets and starbases. Many players are either too new to have joined a fleet, or purposely choose not to be in a fleet (for various reasons). It's fine to educate new players about the existence and potential value of fleets/starbases, but extra details could become distracting or wasted information. Bottom line is, if a player takes the plunge and joins a fleet, the other members will help fill them in on on all that other stuff.

    Finally, a few random items that come to mind. Telling a beginner how to recognize items that are equippable or used to build equippable items, the yellow and green markers. But also warning them about the glitch, that sometimes those markers can be wrong. Another game quirk has to do with buying new shuttles, this has tripped up so many beginners. Open up an individual faction mission to add a shuttle, because it can't be done from the usual faction/shuttle screen. One last thing, at the risk of sounding like the PC police...be careful not to use the word "noob" when you mean "newb." I know, I know, a lot of people use them interchangeably and don't care about (or aren't aware of) the difference. But there are a number of people out there who do take offense at the word "noob," and assume it's meant to be derogatory. I personally don't care too much about the differences described in the urban dictionary, lol...but you don't want to accidentally insult somebody before they ever get a chance to read your advice.
    "We are visitors on this planet. We are here for ninety or one-hundred years at the very most. During that period, we must try to do something good, something useful, with our lives. If you contribute to other people's happiness, you will find the true goal, the true meaning of life." ~ H.H. the 14th Dalai Lama

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  • DragynDragyn ✭✭✭
    Been playing for about 18 months now and the things I wish someone had told me:
    1: the crew needed to clear cadet challenges are numb 1 priority. The resources you get are absolutely vital to newbies
    2: fleets are essential!!! Don’t waste time pumping resources into a crappy fleet. If the majority of your fleet areNot playing at least as often as you, leave. It may take a few fleets to land where you ultimately want but the bonuses, chrons and honor are essential to newbies
    3: buy the campaign every month. Those crew will be your mvps for a long time
    4: leveling crew is only viable through trainers after level 20.
    5: learn the most freq used missions for items and crit those nodes 1st. Btw: the drop probabilities lie. Some 1* prob drop way more frequently and some 5* prob drop as if they are 1*
    6: use the resources listed here to find those good voyage crew and always be running voyages (if you weren’t aware, time “stops” at the dilemma so as long as your confident you can reach the next one you don’t have to actually check in every 2 hours)
    7: don’t worry about building ships & don’t put resources into getting schematics. I’ve found that the bounty (my 1st maxed 5*) is the ship I used the most in my early games & those schematics will come naturally
    8: in the beginning I tried to level my crew equally (get everyone to 10 then 20 etc) huge mistake. Focus on getting those you can immortalize or are essential crew
    9: play the gauntlet every day
    10: ignore the event leader board. You got no chance of cracking those upper tiers but the resources you get are always helpful so play every event
    11: shuttles should be running non stop, spending merits on transmissions are your priority for those
    12: cash comes easily so buy those early crew slots and don’t worry about getting low
    13: any offers that come with chrons should be heavily considered as that’s the numb resource you need early game
    14: imho buying any crew pack is a waste unless you have money to burn.
    15: ignore those honor crew buys. You’ll be far better served saving up for citations and early game trainers
    16: the various forums, discord, Reddit etc are vital resources. Visit often.
  • Travis S McClainTravis S McClain ✭✭✭✭✭
    Something I didn't see while skimming:

    Check the faction stores daily. Some items are worth the merits to snag a guaranteed one when you get the chance. They may be worth credits, depending on your circumstances:

    0* Ancient Films - Borg, Federation
    2* Bloodwine - Klingon-Cardassian Alliance
    0* Holoprograms - Borg, Section 31
    2* Science Experiments - Augments
    2* Security Codes - Section 31

    The Bloodwine and Science Experiments are exclusive to those factions and cannot be acquired anywhere else. The others can be found in specific cadet missions.

    Also, I understandably recommend my guide to crew dismissal decisions thread, linked in my signature below.
  • Mirror SanoaMirror Sanoa ✭✭✭✭✭
    Build equipment manually instead of quickbuilding.

    And regarding "work on only a few crew members"... I tend to disagree for the first weeks of playing. Trainers are too scarce and you need several skill sets and a solid base of somewhat levelled crew to man shuttles and voyages. 3 lvl 30 crew are more useful than 1 lvl 40 with similar trainer investment.
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  • IronagedaveIronagedave ✭✭✭✭✭
    edited June 2020
    Not to pull the wind from the sails but there are a few things that are a bit questionable. I've actually started a mini account to see how quickly I can get it up and running to a respectful level.

    Interesting thing was it is possible not to have enough MED crew to man a voyage yes I only had Crusher spent about 2 days pulling as many packs as I could earn through credits to get a second medical crew.

    Regarding: Airlocking all males green or blue, your first choice is Picard, Kirk or Sisko all of which have the benefit of unlocking/completing nodes in the campaign episodes. You're also likely to be able to fully fuse them sooner. If you have poured resources into them keep them. Secondly there are blue crew such as Boxer Chakotay who has a lot of good traits survivalist and costumed, has a good voyage score and is the best SEC base for blues. Also if I recall correctly Captain Kirk has the best chance to crit a specific Epic CMD node I forget which one but I'm pretty sure it's on the M/W/F challenges.

    I'd also like to point out skirmishes is not actually that newbie friendly Normal and Elite don't offer nearly as good rewards as Epic and even if a new player has unlocked a 5* ship a 1/10 is not going to cut it let alone having decent enough crew to man it and be effective enough on epic level. If anything galaxy is the most newbie friendly most items are farmable from Episodes 1-3 up to elite level. So unlocking and completing these missions should be the priority for the newer players and thus levelling any crew helping this end should be deemed a priority. Once you have a 5* ship from dabo complete all space battles unlocked at Epic level. It will give you loads of Captain level XP/chronitons and access to some of the harder more rarer items in recipes.

    You will come away with a FF super rare who even half leveled will be miles better than any of your other crew for voyages to begin with. I was able to get 130k for Grebnedlog with a day and a half to spare having run back to back voyages. As opposed to my 2* Vagrant Braxton.

    Regarding working on crew, 3 is not a bad number because you need three for away team missions it's probably best to focus on Cadets/Episode missions and Voyage crew to begin with, That being said working on faction bonus crew is worthwhile because you will get a good return of badly needed gold trainers thus reducing honor spending and bottleneck time. Getting the third shuttle is the most important it means your trainer production becomes 150% makes daily tasks easier to complete and will help during faction events So doing dailies for campaign dilithium and immortalising greens for the achievement dilithiums is paramount, I wouldn't advise immortalising greys they may be easier to immortalise but trainers are a bottleneck and they are significantly weaker for voyages.



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  • ZorkZork ✭✭
    Build equipment manually instead of quickbuilding.

    Why is that benificial?
  • IronagedaveIronagedave ✭✭✭✭✭
    edited June 2020
    Zork wrote: »
    Build equipment manually instead of quickbuilding.

    Why is that benificial?

    example: if you manually build a 3* blue novel (which requires 2x 2* green Novels) together you get left with a spare 2* Novel there are many other cases this applies to as well. Whereas quick build would leave you with no spare items.
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  • DavideBooksDavideBooks ✭✭✭✭✭
    Zork wrote: »
    Build equipment manually instead of quickbuilding.

    Why is that benificial?

    example: if you manually build a 3* blue novel (which requires 2x 2* green Novels) together you get left with a spare 2* Novel there are many other cases this applies to as well. Whereas quick build would leave you with no spare items.

    I did not know this. Thank you.
  • NCeNCe ✭✭
    Zork wrote: »
    Build equipment manually instead of quickbuilding.

    Why is that benificial?

    example: if you manually build a 3* blue novel (which requires 2x 2* green Novels) together you get left with a spare 2* Novel there are many other cases this applies to as well. Whereas quick build would leave you with no spare items.

    Do you know why this is? I’ve always wondering if there was a reason behind it or if it was just a bug.
  • IronagedaveIronagedave ✭✭✭✭✭
    edited June 2020
    NCe wrote: »
    Zork wrote: »
    Build equipment manually instead of quickbuilding.

    Why is that benificial?

    example: if you manually build a 3* blue novel (which requires 2x 2* green Novels) together you get left with a spare 2* Novel there are many other cases this applies to as well. Whereas quick build would leave you with no spare items.

    Do you know why this is? I’ve always wondering if there was a reason behind it or if it was just a bug.

    I suspect it may have been some kind of bug yes, i'm afraid I don't know why it is, it just is.
    If I am honest I just see it as a reward for manually building the items rather than hitting the quick build (lazy option).
    It may have been an intended "hack" for that reason alone. I suspect the quick build just immediately removes required number of items in the recipe and replaces with the crew equipment item.
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  • Mirror SanoaMirror Sanoa ✭✭✭✭✭
    edited June 2020
    It saves tons of Security Codes and Translation Algorithms for example, or these Orchids. Oh, and 0* Science Experiments.

    I was told that it was that way even before quickbuilding was introduced.
    Wir, die [Mirror]Tribbles haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
  • Any suggestions on which Faction Victories to choose in the Episodes? Since they seem to be permanent decisions, just curious which are best in the long run?
  • Paladin 27Paladin 27 ✭✭✭✭✭
    Any suggestions on which Faction Victories to choose in the Episodes? Since they seem to be permanent decisions, just curious which are best in the long run?

    Most of them don't matter too much, but I think 1-2 have a choice that gives a space battle instead of a away team mission. That can be mildly useful for skirmishes and Starbase part farming.

    One example is Episode 7 and you should choose Romulan there. Don't remember if there are others, but this can be a useful mission.
  • Mirror CartmanMirror Cartman ✭✭✭✭✭
    edited June 2020
    I had a thread nearly a year ago about starting a second account.

    1) Abandon crew. If you get stuck on a crew at level 50 and cannot progress, move to a different crew. Come back to that crew in a month or two.
    2) Play the dabo every day for 5* ship schematics, do one credit spin, and if you can one ad spin. You need at least one 5* ship for voyages.
    3) Agree on cadet missions. Injured Torres is the best 2* crew available.
    4) forget factions events for the first month or two, unless they are part of a mega.
    5) galaxy events are you friend, they will give you a 4/4*
    6) during a mega, make sure your get 4/5* on the mega event crew, this will be your best crew until the next mega. Prioritise this crew, even if you only get it to level 60, it will be fantastic.
    7) Ignore point 4 in the original post. Use honor to buy trainers until you are self sufficient. This will pay off in better crew for shuttle missions and voyages, and the additional honor will then make up for the early honor spent on trainers. Only once you are self sufficient on trainers should you save for 5* cites.
    8) Prioritise voyages over shuttles. Run both, but use the best crew for voyages.
    9) Concentrate on one faction at a time. Ignore the smaller factions, and concentrate on Federation, Augments, Section 31 and Borg (the last will be controversial.)
    10) Airlock 1* crew. These are a waste of trainers. Only start on them once you are self sufficient on trainers.
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