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Two New Voyages Ideas

Turen CounterpointTuren Counterpoint ✭✭✭
edited April 7 in Make It So!
Two New Voyages Ideas:
Cruise One: Travel Backwards in Time to Change Things that Went Wrong.

Cruise Two: Travel Forward in Time to Change Things that Have yet Gone Wrong.


Pick the Traveller or Q as your guide. Take a ship on a Voyage, either in the direction of backwards in time, or forward in time. With many choices, chose where to go, and resolve important plot points along your Voyage through time.

Have some fun on the Holodeck or Ten-Forward as you go.

Earth, itself, has a rich history, but what do other planets, star systems, and other places have? Solve problems at significant places of interest, Dear Reader. What locations will you visit?
Is the future really uncharted territory? Some has already been altered.

Look for advisement from ancient Gods or aliens, wise people or species from the future, etc. or think for yourself, then act.

Receive Temporal Positive Points for everything you do favorable. Get Rewards along your way. Do your job well, and get great Rewards!

Visit places in time that can help, or you can fix.

Be sure to drop a beacon or drop an "anchor" before leaving, for a speedy return to your place and time, or back to where and when you live.

⏳Stellar Temporal Treks! -Turen
Admiral Turen Counterpoint at Avalon's Galactic Armada and Captain of the U.S.S. Divinity

Comments

  • A Third Method of a Time Travel Voyage?

    Travel more freeform, with stops at any place and time: a nonlinear Voyage, if you will. As Q states in the prologue, "time is no longer an arrow..." (The reasoning behind the first two methods is: to reach very forward or very backwards in time, you may need to "dig" is a theory.) But why not anyplace, anytime waypoints along a very nonlinear Voyage? Possibly, by changing your earlier plot points of your own Voyage, events along the way are altered in the very same Voyage? Confusing? So is the Multiverse at this point, I would imagine, Dear Reader. Help to fix things by altering or changing things throughout time. Earn great rewards??? for improving or correcting time.

    If you like any ideas, please say so or give an "awesome," and I'll promise not to let that go to my head. Lol?

    Additionally, when done with the Voyage, perhaps there's no waiting time to arrive at your starting point.

    Best Treks All, Turen
    Admiral Turen Counterpoint at Avalon's Galactic Armada and Captain of the U.S.S. Divinity
  • Turen CounterpointTuren Counterpoint ✭✭✭
    edited September 25
    Yet Another Time-Space Travel Idea

    First, I'd like to give credit where credit is due: this idea originated from a computer game, from the early eights, called Time Zone. It has nothing to do with Star Trek directly, but Time-Space was traveled. The time machine, or ship possibly in the Star Trek Multiverse, had two dials: one that set the time (or stardate,) one the set the continent (or place in the Star Trek Multiverse.)

    So basically, following this logic, you could travel anywhere, and any place, both at the same time, dear reader. Go-to any place and time you'd like? Go-to when Gods walked the earth, ancient times in Vulcan, or far in the future and take a valuable item back with you to your time.

    Surely life is more interesting with Time-Space on a string, or at the helm of a sturdy starship? Go where and when, no one has gone before.

    Happy Trekking!

    -Turen Counterpoint, U.S.S. Divinity



    Admiral Turen Counterpoint at Avalon's Galactic Armada and Captain of the U.S.S. Divinity
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