Who is outstanding for the arena?

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Comments

  • AMDGAMDG ✭✭✭
    AMDG wrote: »
    AMDG wrote: »
    I am almost every day first place in Admiral without instant damage crew.

    which crew do you run and which ship?

    Bounty with Duras Sisters, Surak, Ru'afo and BR Bashir.

    I tried Attack Speed and couldn't get it to work as well as you are. Congrats on that. Do you have to be picky about who you battle? Are there any combinations that you avoid?

    This build is focused versus T’Ong with instant damage aka most ships in top 1k. It is very forgiving in skirmishes and allows me to do other things in the same time.
  • Prime LorQa [10F]Prime LorQa [10F] ✭✭✭✭✭
    AMDG wrote: »
    AMDG wrote: »
    AMDG wrote: »
    I am almost every day first place in Admiral without instant damage crew.

    which crew do you run and which ship?

    Bounty with Duras Sisters, Surak, Ru'afo and BR Bashir.

    I tried Attack Speed and couldn't get it to work as well as you are. Congrats on that. Do you have to be picky about who you battle? Are there any combinations that you avoid?

    This build is focused versus T’Ong with instant damage aka most ships in top 1k. It is very forgiving in skirmishes and allows me to do other things in the same time.

    Thank you for sharing. It's pretty good info for players who have those mega event legendaries.
  • ByloBandByloBand ✭✭✭✭✭
    edited May 30
    I can tell you from a Krayton perspective, I actively seek out H.M.S. Bounties, for what that's worth.
  • Prime LorQa [10F]Prime LorQa [10F] ✭✭✭✭✭
    ByloBand wrote: »
    I can tell you from a Krayton perspective, I actively seek out H.M.S. Bounties, for what that's worth.

    Yes, it's easy pickings to beat the cloaks with a Krayton. But tough to defend. It's an interesting dynamic.
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    ByloBand wrote: »
    I can tell you from a Krayton perspective, I actively seek out H.M.S. Bounties, for what that's worth.

    Do you look for ships with instant-damage crew or does it not matter? I have joined the Krayton Krewe for Skirmishes but not yet in the arena...I like having the cloak to avoid other peoples’ instant-damage crew. I’ve run enough Skirmish battles with the Krayton to know that even when you have Killy, William Morgan Sheppard, Saboteur Garak, and the EMP blast it is highly possible for all of them to miss and you just sit there eating damage for the next several seconds until the Power Surge is ready to go again. In the arena, that’s about the time Killy, T’Kuvma, and the rest will start their attacks and those are hard to come back from.

    That’s why I stopped using the likes of Kal-if-fee Spock, Commando Crusher, and Mirror Phlox in the arena years ago, since they would always seem to miss while opponents’ instant-damage crew seemed to never miss.
  • ByloBandByloBand ✭✭✭✭✭
    edited May 30
    ByloBand wrote: »
    I can tell you from a Krayton perspective, I actively seek out H.M.S. Bounties, for what that's worth.

    Yes, it's easy pickings to beat the cloaks with a Krayton. But tough to defend. It's an interesting dynamic.

    Not all cloaks are created equal. The Bounty has Security, Science, Engineering, and Medicine seats. The T'ong has Command, Security, Diplomacy, and Engineering seats. Based on the seats alone the Bounty is much easier prey as the likelihood of beastly crew selection is greatly diminished (although admittedly the very recent addition of Saboteur Garak complicates this). The other reason I actively hunt the Bounty is that it is one of the ships for which schematics are very easy to find, so players with overall weaker crew tend to run with the Bounty; if you see a level 10 T'ong, look out, that is an experienced player and their crew is likely beastly.
    ByloBand wrote: »
    I can tell you from a Krayton perspective, I actively seek out H.M.S. Bounties, for what that's worth.

    Do you look for ships with instant-damage crew or does it not matter? I have joined the Krayton Krewe for Skirmishes but not yet in the arena...I like having the cloak to avoid other peoples’ instant-damage crew. I’ve run enough Skirmish battles with the Krayton to know that even when you have Killy, William Morgan Sheppard, Saboteur Garak, and the EMP blast it is highly possible for all of them to miss and you just sit there eating damage for the next several seconds until the Power Surge is ready to go again. In the arena, that’s about the time Killy, T’Kuvma, and the rest will start their attacks and those are hard to come back from.

    That’s why I stopped using the likes of Kal-if-fee Spock, Commando Crusher, and Mirror Phlox in the arena years ago, since they would always seem to miss while opponents’ instant-damage crew seemed to never miss.

    Honestly, I don't care about it at all. The Krayton can go off BEFORE their ship can, so I win before their Killy has even come off cooldown.
  • ChaoticDNAChaoticDNA ✭✭✭
    Early activation evasion cards can trump Kraytons high burst most of the time I find. Not always, but crit happens. ;)

    Cloak and recover shields/hull then unload as they're usually out of offense and generally don't have any defense.

    Not as good on the defense side, but with 4-5 matches I can stay in the top 1% or 5% depending when I play my rounds.
    Captain Bubble Bobble
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    ByloBand wrote: »
    ByloBand wrote: »
    I can tell you from a Krayton perspective, I actively seek out H.M.S. Bounties, for what that's worth.

    Yes, it's easy pickings to beat the cloaks with a Krayton. But tough to defend. It's an interesting dynamic.

    Not all cloaks are created equal. The Bounty has Security, Science, Engineering, and Medicine seats. The T'ong has Command, Security, Diplomacy, and Engineering seats. Based on the seats alone the Bounty is much easier prey as the likelihood of beastly crew selection is greatly diminished (although admittedly the very recent addition of Saboteur Garak complicates this). The other reason I actively hunt the Bounty is that it is one of the ships for which schematics are very easy to find, so players with overall weaker crew tend to run with the Bounty; if you see a level 10 T'ong, look out, that is an experienced player and their crew is likely beastly.

    I can see the reasoning here. I also think that there will be vets like me that don’t find it so hard to fill those seats with good bonus crew:

    Security - Rura Penthe Kirk, T’Kuvma, The Clown, Ushaan Shran, Rura Penthe Reed, Rura Penthe Commandant, Undercover O’Brien, Enemy Lines Sisko, Leland, Vulcan Executioner
    Science - Lieutenant Chekov, 1701 Jadzia, Locutus, Valeris, Tsunkatse Seven, Degra, Klingon Janeway
    Engineering - Killy, Saboteur Garak, Mirror Mayweather, Captain Scott, Survivalist Kirk, Krenim Guest Paris
    Medicine - Crell Moset, DF Paris, Mirror Phlox, Defensive Phlox, The Keeper

    That’s just out of my crew, and with skipping anyone with super long initialize times (which even at 10-12 seconds might not be a problem depending on the timing of the cloak). I am sure there are many legendaries other old-timers have that could be added to this list.
  • IronagedaveIronagedave ✭✭✭✭✭
    It's funny I seem to slip rank more when I am in the T'Ong than I did with the Bounty perhaps I had a beastly crew in sheep's clothing.
    Activity Date 26-10-17 to present, Sqd. Ldr. Magnificent Treknicians - CURRENTLY RECRUITING! JOIN NOW.
    Immortals Legendaries: 24
    Coastal Trekkers [Recruiting] https://stt.wiki/wiki/Fleet_Coastal_Trekkers

    DB Health Warning, prone to "Bicker"..... A LOT!
  • Torias327Torias327 ✭✭✭✭
    edited May 30
    I run ISS Enterprise with Killy and Fury Kes, Admiral Janeway, and recently swapped the Commandant for Mademoiselle de Neuf because it always felt like a coin flip to get Killy to hit. If you activate her the instant she lights up, she beats the T’Ongs cloak and half the time insta-kills it. If she misses, the second the other crew light up I use Commandant/Kes and often would still miss 3 times, hence the swap to M d N. I still target T’Ong exclusively, fighting a Krayton with my set up is a death wish. Cubes are also easy picking, and less work without the cloak.

    I agree with the other folks that don’t want to run the standard set up, I like being different. Almost never ranking in below 2000 each day, can easily get to Sub 500 without effort.
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Torias327 wrote: »
    I run ISS Enterprise with Killy and Fury Kes, Admiral Janeway, and recently swapped the Commandant for Mademoiselle de Neuf because it always felt like a coin flip to get Killy to hit. If you activate her the instant she lights up, she beats the T’Ongs cloak and half the time insta-kills it. If she misses, the second the other crew light up I use Commandant/Kes and often would still miss 3 times, hence the swap to M d N. I still target T’Ong exclusively, fighting a Krayton with my set up is a death wish. Cubes are also easy picking, and less work without the cloak.

    Good point about the Cubes - they can be okay to use on offense but are terrible on defense. The T’Ong and Bounty cloaks activate before the Laser Cutting Beam goes off (never mind the effects of the Krayton’s Power Surge) and then the abysmal evasion rating makes them sitting ducks for the rest of the battle.
  • AMDGAMDG ✭✭✭
    I actually started wit the Krayton, and hovered around rank 14000. I am a Vip0 and a fairly new player, so beastly crew members were not an option. Now I airlocked RPC , but kept Saboteur Garak for voyages.
  • PinkyfirstPinkyfirst ✭✭✭
    I run the T'Ong with Killy, Fury Kes, O'Brien and Ardra. I have been seeing a lot of Kraytons being ran because of the timer reduction and insta-damage. However, I still win about 75% of battles. The other 25% are done before I can do anything--just watch ship 'splode. I don't put much stock in the arena besides dailies, but this setup works to keep me under 1500 and get to 1 without much effort.
    affn9dbav8p2.jpg

    I hope they rebalance the Commander and Captain divisions though. Those two might just be the stalest part of the game, imo.
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Pinkyfirst wrote: »
    I hope they rebalance the Commander and Captain divisions though. Those two might just be the stalest part of the game, imo.

    +1. I run one battle each in Commander and Captain. In the Commander division, I hang out anywhere between ranks 600 and 2500, depending on how closely I pay attention to the timing of activating the cloak. In the Captain division I usually end up somewhere between 2500 and 3500...I rarely win that one battle a day but I also apparently rarely lose on defense. Both are interminably boring and only are tolerable because the battles are quick, one way or the other.
  • [SJ] Yorkster[SJ] Yorkster ✭✭✭
    edited June 1
    I found that adding Saboteur Garak to my Krayton has significantly improved my defense. Before then I'd bag the top spot at my leisure but I'd easily slip 1500 places overnight, now I am typically staying about the same rank.

    Edit: typo
  • MururoaMururoa ✭✭
    edited September 11
    The more I think about this, the more I think that you gotta have 2 teams.
    One, when you play, for climbing the ladder.
    One, when you dont play, for not diving too fast. A defensive one, with good timings when auto triggered.
  • WaldoMagWaldoMag ✭✭✭✭✭
    edited September 12
    Krayton (ever since rebalancing)
    - Mirror Spock for Accuracy at 1s
    - Locutus for Attack at 1s
    - Krayton cooldown reduction
    - Killy because she's hot at 4s
    - RPC for 400% damage at 4s
    - Krayton 350% damage at 4s

    Battle is over at 5s (win or lose; before you cloak) with 95% success rate. I rarely fall out of top 1,100 so defense seems respectable.

    I am willing to bet your ship is one that will destroy my Bounty before I have a chance to cloak.
    If I see Locutus on krayton i usually look for other ships to battle. But add accuracy like Spock or Scotty and I will never pick that ship to fight.
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