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Discount Crew Slots Event?

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  • dext74 wrote: »
    I havent read the whole thread, but the last couple of pages had me thinking that many players have been asking for 4* and 5* collections, and many players have been asking for more slots. Maybe its the ideal combination to have rewards for those collections be increased slots - it makes sense that those who can start to hit tiered rewards in a collection for those cards are also the ones who probably need the additional slot room.

    +1
    I had been thinking about something like this or alongside the dilithium in the achievement.
    Add a Stasis Chamber module to the Starbases that adds slots. Give Fleets a new project and a new draw.
    W.W. Carlisle
    Played since January 20, 2019
    Captain Level- 74 (October 4, 2020)
    VIP 13
    Crew Quarters: 369/370
    Most recent/Lowest- Science Officer Spock (1/5* Lvl 30) 10/5/20
    Immortalized x268- 5* x12, 4* x88, 3* x88, 2* x53, and 1* x27,
    Most recent - Q as "God" 5* 10/5/20
  • ExanimusExanimus ✭✭✭✭
    It may also be useful to tie a few benifits to levels to make leveling feel like it means something. Not just slots, but those would fit.

    A compromise might be to create one or two of the following

    It may actually be more complex on the dev team, but if you had a command staff (or more creatively, main crew) flag (kinda like the heart) to toggle for immoralized crew these could be flagged to no count toward crew slots. Could expand with level like 5 per 10 levels. Objectively you could veiw these crew as arena/skirmish. Locking them to that and away from factions and voyaging may be the trade off. Put a cool down to prevent constant toggles. Not blocking non immortal crew from sitting a ship in a skirmish, just creating a strategy option that has a trade off for expanding slots. Similarly perhaps create a voyage exclusive pool and a gauntlet exclusive pool. The main pool being free to enter all mini games but the sub pools being limited. I don't know that it would address the problem head on, but it would add some flexibility and trade off strategy.

    The other solution could be to have the cryo remember previously owned cards and allow players to recall or unretire a single copy of a previously owned card you dont already have, for a cost of cite or honour hall crew or somewhere in the middle. Kinda like a personal honour hall of airlocked cards. Single copy only. Additional copies would still be needed, but the effort and resources you put in wouldn't be entirely lost if you ran out of slots and had to airlock. It shouldn't take away from revenue. I'm sure paying players on tight budgets would appreciate being able to postpone working on a gold rather than being forces to airlock and wait for a Rerun.

    Neither of these would eliminate the need for slots or desire to pay for them. All they would do is give players more flexibility in when they spend it. Slots would still be an important strategy factor and the need to buy them wouldn't be lessened all that much.
  • (HGH)Apollo(HGH)Apollo ✭✭✭✭✭
    Lots of different good options. I just want a reasonable price for crew slots or a way to earn them.
  • DavideBooksDavideBooks ✭✭✭✭✭
    Calhoun wrote: »
    If the game is so tenuously held together that merely offering a discount on crew slots risks compromising it, it's in deep trouble.

    The obvious (IMO) solution, if that is in fact the case, is to permanently lower the crew slot price to 1500 dil and do away with slot sales altogether. Then, the occasional 5 free slots and increase in the maximum will, once again, feel like a special gift; not much needed relief towards the hemorrhaging of crew.

    Very good thought.

    I believe that there will be a very good offer for dilithium this week or next just before the mega event announcement. This will be followed by a crew slot sale. Because of how I choose to focus, I'll be fine however it goes, but I believe a sale will be soon and I'll buy 60 slots.
  • (HGH)Apollo(HGH)Apollo ✭✭✭✭✭
    Calhoun wrote: »
    If the game is so tenuously held together that merely offering a discount on crew slots risks compromising it, it's in deep trouble.

    The obvious (IMO) solution, if that is in fact the case, is to permanently lower the crew slot price to 1500 dil and do away with slot sales altogether. Then, the occasional 5 free slots and increase in the maximum will, once again, feel like a special gift; not much needed relief towards the hemorrhaging of crew.

    Very good thought.

    I believe that there will be a very good offer for dilithium this week or next just before the mega event announcement. This will be followed by a crew slot sale. Because of how I choose to focus, I'll be fine however it goes, but I believe a sale will be soon and I'll buy 60 slots.

    One can hope.
  • It's a decent idea to add slots to a new endgame collection, but it would ONLY help long term players and I suppose if there are enough of senior players and newer players are not necessary for the bottom line this would work for TP. ( but I seriously doubt this, as newer players are usually essential for any business/game).

    The other suggestion to finalize the price at half off, and on rare occasion gift +5 to everyone is a fantastic idea! This helps everyone no matter the level, and could help TP. Players might be more willing to buy packs to collect new crew in a collection game if they could actually keep them in their collection.
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    AviTrek wrote: »
    dext74 wrote: »
    I havent read the whole thread, but the last couple of pages had me thinking that many players have been asking for 4* and 5* collections, and many players have been asking for more slots. Maybe its the ideal combination to have rewards for those collections be increased slots - it makes sense that those who can start to hit tiered rewards in a collection for those cards are also the ones who probably need the additional slot room.

    +1
    I had been thinking about something like this or alongside the dilithium in the achievement.
    Add a Stasis Chamber module to the Starbases that adds slots. Give Fleets a new project and a new draw.

    The problem is what do you do when someone leaves a fleet? Removing stat boosts or chron cap is easy. But crew slots is more complicated. Someone was at capacity and is now suddenly 5 crew over. But it's not just new crew that get added to overflow, it's 5 crew from the active roster? Which 5 does the game choose? Are these level 1 crew or are they potentially FE? Now imagine someone stops playing for a week or two, their fleet kicks them out, 5 crew that were safe on their roster are now in overflow. A week goes by and those potentially FE crew are now gone. The player comes back and is suddenly missing 5 crew. It's a support nightmare.

    Absolutely. It’s one thing to lose out on starbase bonuses when you leave or are kicked from a fleet, but to lose crew? And based on how the inventory bug seemingly had a preference for eating gold citations instead of 3* furs or 0* communications earpieces, I imagine that partially-fused legendary crew would be the ones to go after starbase-powered crew slots were taken away.

    Unless there were a new kind of crew slot overflow functionality, where they could be held (and unusable) indefinitely, it would make potentially a lot of unnecessary work for the support team in addition to the dev time to code the feature in the first place. I can’t imagine the cost/benefit analysis at WRG would be in favor of adding that feature.
  • Out of curiosity- does anyone know the overflow limit?

    I.e. how many cards can I have waiting in the 7 day countdown?
  • W.W. CarlisleW.W. Carlisle ✭✭✭✭
    edited September 29
    Before discarding Voyage spares or fusing, on top of several waiting for slots, I think I've had 12 or 13.
    W.W. Carlisle
    Played since January 20, 2019
    Captain Level- 74 (October 4, 2020)
    VIP 13
    Crew Quarters: 369/370
    Most recent/Lowest- Science Officer Spock (1/5* Lvl 30) 10/5/20
    Immortalized x268- 5* x12, 4* x88, 3* x88, 2* x53, and 1* x27,
    Most recent - Q as "God" 5* 10/5/20
  • AviTrekAviTrek ✭✭✭✭✭
    Before discarding Voyage spares or fusing, on top of several waiting for slots, I think I've had 12 or 13.

    I've never counted, but thinking about voyages is a good point. I've run the table on a voyage(minus the 3 two parters you can skip), so that's 33+ crew. They all went into overflow. I would guess there is no cap on the waiting room. Just the time limit.
  • I've seen 20+ on the Timelines talks stream after they do a bunch of pulls.
  • Could send a ticket but I think the response would go something like this: "Adding crew slots in-game is a big endeavor and not as easy as it sounds. We know limited slots can be very frustrating but this issue is on our backlog and is not a priority at this time." Hmm, that sounds vaguely familiar..... :|;)o:)
    Dear TP: Non sequitur. Your facts are uncoordinated.
  • Could send a ticket but I think the response would go something like this: "Adding crew slots in-game is a big endeavor and not as easy as it sounds. We know limited slots can be very frustrating but this issue is on our backlog and is not a priority at this time." Hmm, that sounds vaguely familiar..... :|;)o:)

    Ya, that does sound familiar. And, again, @any-with-power-who-is-listening, don't add slots, just have a sale.
  • Out of curiosity- does anyone know the overflow limit?

    I.e. how many cards can I have waiting in the 7 day countdown?

    Good question, I also believe it is, theoretically, infinite. It has been awhile, but I've have had anywhere from 50-100, at least, in the overflow. This would have been when I was trying to complete all 1*-3* crew collections. I had 50 million+ credits and I just let everyone go into the overflow, thinking I'd figure out who I could immortalize after. That said, if a 1&2* riker or Torres had disappeared, during this process, I would not have noticed.
  • I have had 16 crew in the overflow; and someone mentioned 33 crew, and there are plenty of people with 300+ slots.

    So most pleayers can "flex" to thier allocation +30 at any given point for 7 days without a drop in peerfomance.....

    Based on this, and the fact that any tech firm that has not solved or looked to solve Database scaling and perfromance issues in 4 years, especialy when peole pay real money for slots or dil and then slots.....any old fool running a business should be able to justify paying for perfromance tuning / database migration etc etc etc

    I just don't buy the whole "increasing slots is a technical burden" and causes performance hits or the other excuses offered in defense of the developers.......

    just saying - it comes down to something else (hint: $$ & laziness)
  • Even with 370 slots, I still have a couple in overflow a month. Usually, it's an unexpected new crew from a Voyage or portal. Nearly always a 5*, since I'm down for 34 4*s needed. I just work on a couple crew until I find one I can freeze. With ~60 FF and needing immortalized and 17 4* and 3 5*s FE and needing copies, I always manage to get them in within a day or two. It often inputs my overall roster, weeding out lower crew and making room for something potentially better.
    W.W. Carlisle
    Played since January 20, 2019
    Captain Level- 74 (October 4, 2020)
    VIP 13
    Crew Quarters: 369/370
    Most recent/Lowest- Science Officer Spock (1/5* Lvl 30) 10/5/20
    Immortalized x268- 5* x12, 4* x88, 3* x88, 2* x53, and 1* x27,
    Most recent - Q as "God" 5* 10/5/20
  • Mirror SanoaMirror Sanoa ✭✭✭✭✭
    Maybe they are about to get rid of crew slots? Hardly anyone buys them at the normal price anyway, and if we got a sale now people would go nuts with their dil. If WRG announced to remove the limitation a few months later it would be a desaster.
    Wir, die [Mirror]Tribbles haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase.
  • I've been wondering if they are building up to something with the frequent dilithium offers. Could be anything, but slots are always hoped for.
    W.W. Carlisle
    Played since January 20, 2019
    Captain Level- 74 (October 4, 2020)
    VIP 13
    Crew Quarters: 369/370
    Most recent/Lowest- Science Officer Spock (1/5* Lvl 30) 10/5/20
    Immortalized x268- 5* x12, 4* x88, 3* x88, 2* x53, and 1* x27,
    Most recent - Q as "God" 5* 10/5/20
  • I kind of like the idea - in honor of lower decks - making Rare, Uncommon, and Common crew not require a crew slot.

    They jam them all in those bunks!

    This would be of real benefit to newer players, and not me so much, but I still like the idea...
  • Maybe they are about to get rid of crew slots? Hardly anyone buys them at the normal price anyway, and if we got a sale now people would go nuts with their dil...

    I played a different game a few years back with ZERO limitations on space for characters, but that was 5 years ago so older tech and a different backend, but yeah players never ever once discussed not spending real money for the brand new weekly character because they could not fit....

    But maybe TP makes more money from slots than selling crew packs..... Hopefully some real analysis is being done.

    Even one of the very first AAA console games to explore loot Boxes like EA Mass Effect was seeing individual players spend $13,000, but they didn't have limits so.......
  • CalhounCalhoun ✭✭✭
    Sale coming later this month, at last.

  • Shy KhanShy Khan ✭✭✭✭✭
    Calhoun wrote: »

    EV SUIT SPOCK!!!!!!!!!!
    Come join the Steeler Nation Fleet!
  • Could have to do with the lack of variety in the Arena. Some might just quit arena. I don't play the two lower levels anymore. I have all 3* ships maxed and all but the newest additions to the 4* line-up. The 5* schematics are still useful to me, for now. That might explain the choice of Arena for the temporary achievement. Does anyone know if more people were playing? It seemed like it.
    Calhoun wrote: »

    Finally we have our crewslots sale well done to everyone who commented on here. Start saving your Dilithium now. Thank you TP for listening but please don't make us wait 6 months for the next one.
  • plottwist, the crewslot sale will by merged with a honor deals.
    50.000 honor for 5 slots.
  • SoupKitchen RikerSoupKitchen Riker ✭✭✭✭✭
    Discounted or free slots are always welcomed...
    “A committee is a cul-de-sac, down which good ideas are lured and quietly strangled.”
    —Mark Twain

    MEMBER: [BoB] Barrel of Bloodwine... We are recruiting and putting the “curv” in scurvy!

    Best Event Finish: #7 during Rule 125 Rerun

    870 Immortalized (Not Counting Duplicates)

    Honor Debt: Inconceivable, but maybe TP will take a personal check?
  • I have 535 crew slots and it still don't seem like enough, Is it ever enough?
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